// when passing by an item, spoons will try to grab it if he is ready public void handleCollection(Collectable item) { if(p_spoon.isActive()) { item.setCollected(); Destroy(item.gameObject); } }
// when passing by an item, spoons will try to grab it if he is ready public void handleCollection(Collectable item) { if(p_spoon.isActive()) { item.setCollected(); Destroy(item.gameObject); } }