Пример #1
0
        public void notifyHostAboutCollectedSpell(int sID, string spellName)
        {
            var spellCollectedEvnt = CollectSpellEvent.Create(Bolt.GlobalTargets.OnlyServer);

            spellCollectedEvnt.SpellcasterID = sID;
            spellCollectedEvnt.SpellName     = spellName;
            spellCollectedEvnt.Send();
        }
Пример #2
0
 /*Only the server recieves this event.*/
 public override void OnEvent(CollectSpellEvent evnt)
 {
     BoltConsole.Write("SERVER: Recieved a new spell collected event");
     gameStateEntity.GetComponent <NetworkGameState>()
     .onCollectedSpell(evnt.SpellcasterID, evnt.SpellName);
 }