public void Start() { coins = FindObjectOfType <CollectCoins>(); }
void Start() { clltcins = FindObjectOfType <CollectCoins>(); }
public void Start() { Open.text = "Press Enter To Open"; Open.GetComponent <Text>().enabled = false; coins = FindObjectOfType <CollectCoins>(); }
// Use this for initialization void Start() { //print("cutoff:" + transform.parent.position.x); //totalCoins = GameObject.Find("coins").transform.childCount; collectScript = GetComponentInChildren <CollectCoins>(); }