Пример #1
0
 /// <summary>
 /// CollationElementIterator constructor.  This takes the source string and
 /// the collation object.  The cursor will walk thru the source string based
 /// on the predefined collation rules.  If the source string is empty,
 /// NULLORDER will be returned on the calls to next(). </summary>
 /// <param name="sourceText"> the source string. </param>
 /// <param name="owner"> the collation object. </param>
 internal CollationElementIterator(CharacterIterator sourceText, RuleBasedCollator owner)
 {
     this.Owner = owner;
     Ordering   = owner.Tables;
     NormalizerBase.Mode mode = CollatorUtilities.toNormalizerMode(owner.Decomposition);
     Text_Renamed = new NormalizerBase(sourceText, mode);
 }
Пример #2
0
 /// <summary>
 /// CollationElementIterator constructor.  This takes the source string and
 /// the collation object.  The cursor will walk thru the source string based
 /// on the predefined collation rules.  If the source string is empty,
 /// NULLORDER will be returned on the calls to next(). </summary>
 /// <param name="sourceText"> the source string. </param>
 /// <param name="owner"> the collation object. </param>
 internal CollationElementIterator(String sourceText, RuleBasedCollator owner)
 {
     this.Owner = owner;
     Ordering   = owner.Tables;
     if (sourceText.Length() != 0)
     {
         NormalizerBase.Mode mode = CollatorUtilities.toNormalizerMode(owner.Decomposition);
         Text_Renamed = new NormalizerBase(sourceText, mode);
     }
 }
Пример #3
0
 /// <summary>
 /// Resets the cursor to the beginning of the string.  The next call
 /// to next() will return the first collation element in the string.
 /// </summary>
 public void Reset()
 {
     if (Text_Renamed != null)
     {
         Text_Renamed.reset();
         NormalizerBase.Mode mode = CollatorUtilities.toNormalizerMode(Owner.Decomposition);
         Text_Renamed.Mode = mode;
     }
     Buffer    = null;
     ExpIndex  = 0;
     SwapOrder = 0;
 }
Пример #4
0
        /// <summary>
        /// Get the previous collation element in the string.  <para>This iterator iterates
        /// over a sequence of collation elements that were built from the string.
        /// Because there isn't necessarily a one-to-one mapping from characters to
        /// collation elements, this doesn't mean the same thing as "return the
        /// collation element [or ordering priority] of the previous character in the
        /// string".</p>
        /// </para>
        /// <para>This function updates the iterator's internal pointer to point to the
        /// collation element preceding the one it's currently pointing to and then
        /// returns that element, while next() returns the current element and then
        /// updates the pointer.  This means that when you change direction while
        /// iterating (i.e., call next() and then call previous(), or call previous()
        /// and then call next()), you'll get back the same element twice.</para>
        /// </summary>
        /// <returns> the previous collation element
        /// @since 1.2 </returns>
        public int Previous()
        {
            if (Text_Renamed == null)
            {
                return(NULLORDER);
            }
            NormalizerBase.Mode textMode = Text_Renamed.Mode;
            // convert the owner's mode to something the Normalizer understands
            NormalizerBase.Mode ownerMode = CollatorUtilities.toNormalizerMode(Owner.Decomposition);
            if (textMode != ownerMode)
            {
                Text_Renamed.Mode = ownerMode;
            }
            if (Buffer != null)
            {
                if (ExpIndex > 0)
                {
                    return(StrengthOrder(Buffer[--ExpIndex]));
                }
                else
                {
                    Buffer   = null;
                    ExpIndex = 0;
                }
            }
            else if (SwapOrder != 0)
            {
                if (Character.IsSupplementaryCodePoint(SwapOrder))
                {
                    char[] chars = Character.ToChars(SwapOrder);
                    SwapOrder = chars[1];
                    return(chars[0] << 16);
                }
                int order = SwapOrder << 16;
                SwapOrder = 0;
                return(order);
            }
            int ch = Text_Renamed.previous();

            if (ch == NormalizerBase.DONE)
            {
                return(NULLORDER);
            }

            int value = Ordering.GetUnicodeOrder(ch);

            if (value == RuleBasedCollator.UNMAPPED)
            {
                SwapOrder = UNMAPPEDCHARVALUE;
                return(ch);
            }
            else if (value >= RuleBasedCollator.CONTRACTCHARINDEX)
            {
                value = PrevContractChar(ch);
            }
            if (value >= RuleBasedCollator.EXPANDCHARINDEX)
            {
                Buffer   = Ordering.GetExpandValueList(value);
                ExpIndex = Buffer.Length;
                value    = Buffer[--ExpIndex];
            }

            if (Ordering.SEAsianSwapping)
            {
                int vowel;
                if (IsThaiBaseConsonant(ch))
                {
                    vowel = Text_Renamed.previous();
                    if (IsThaiPreVowel(vowel))
                    {
                        Buffer   = MakeReorderedBuffer(vowel, value, Buffer, false);
                        ExpIndex = Buffer.Length - 1;
                        value    = Buffer[ExpIndex];
                    }
                    else
                    {
                        Text_Renamed.next();
                    }
                }
                if (IsLaoBaseConsonant(ch))
                {
                    vowel = Text_Renamed.previous();
                    if (IsLaoPreVowel(vowel))
                    {
                        Buffer   = MakeReorderedBuffer(vowel, value, Buffer, false);
                        ExpIndex = Buffer.Length - 1;
                        value    = Buffer[ExpIndex];
                    }
                    else
                    {
                        Text_Renamed.next();
                    }
                }
            }

            return(StrengthOrder(value));
        }
Пример #5
0
        /// <summary>
        /// Get the next collation element in the string.  <para>This iterator iterates
        /// over a sequence of collation elements that were built from the string.
        /// Because there isn't necessarily a one-to-one mapping from characters to
        /// collation elements, this doesn't mean the same thing as "return the
        /// collation element [or ordering priority] of the next character in the
        /// string".</p>
        /// </para>
        /// <para>This function returns the collation element that the iterator is currently
        /// pointing to and then updates the internal pointer to point to the next element.
        /// previous() updates the pointer first and then returns the element.  This
        /// means that when you change direction while iterating (i.e., call next() and
        /// then call previous(), or call previous() and then call next()), you'll get
        /// back the same element twice.</para>
        /// </summary>
        /// <returns> the next collation element </returns>
        public int Next()
        {
            if (Text_Renamed == null)
            {
                return(NULLORDER);
            }
            NormalizerBase.Mode textMode = Text_Renamed.Mode;
            // convert the owner's mode to something the Normalizer understands
            NormalizerBase.Mode ownerMode = CollatorUtilities.toNormalizerMode(Owner.Decomposition);
            if (textMode != ownerMode)
            {
                Text_Renamed.Mode = ownerMode;
            }

            // if buffer contains any decomposed char values
            // return their strength orders before continuing in
            // the Normalizer's CharacterIterator.
            if (Buffer != null)
            {
                if (ExpIndex < Buffer.Length)
                {
                    return(StrengthOrder(Buffer[ExpIndex++]));
                }
                else
                {
                    Buffer   = null;
                    ExpIndex = 0;
                }
            }
            else if (SwapOrder != 0)
            {
                if (Character.IsSupplementaryCodePoint(SwapOrder))
                {
                    char[] chars = Character.ToChars(SwapOrder);
                    SwapOrder = chars[1];
                    return(chars[0] << 16);
                }
                int order = SwapOrder << 16;
                SwapOrder = 0;
                return(order);
            }
            int ch = Text_Renamed.next();

            // are we at the end of Normalizer's text?
            if (ch == NormalizerBase.DONE)
            {
                return(NULLORDER);
            }

            int value = Ordering.GetUnicodeOrder(ch);

            if (value == RuleBasedCollator.UNMAPPED)
            {
                SwapOrder = ch;
                return(UNMAPPEDCHARVALUE);
            }
            else if (value >= RuleBasedCollator.CONTRACTCHARINDEX)
            {
                value = NextContractChar(ch);
            }
            if (value >= RuleBasedCollator.EXPANDCHARINDEX)
            {
                Buffer   = Ordering.GetExpandValueList(value);
                ExpIndex = 0;
                value    = Buffer[ExpIndex++];
            }

            if (Ordering.SEAsianSwapping)
            {
                int consonant;
                if (IsThaiPreVowel(ch))
                {
                    consonant = Text_Renamed.next();
                    if (IsThaiBaseConsonant(consonant))
                    {
                        Buffer   = MakeReorderedBuffer(consonant, value, Buffer, true);
                        value    = Buffer[0];
                        ExpIndex = 1;
                    }
                    else if (consonant != NormalizerBase.DONE)
                    {
                        Text_Renamed.previous();
                    }
                }
                if (IsLaoPreVowel(ch))
                {
                    consonant = Text_Renamed.next();
                    if (IsLaoBaseConsonant(consonant))
                    {
                        Buffer   = MakeReorderedBuffer(consonant, value, Buffer, true);
                        value    = Buffer[0];
                        ExpIndex = 1;
                    }
                    else if (consonant != NormalizerBase.DONE)
                    {
                        Text_Renamed.previous();
                    }
                }
            }

            return(StrengthOrder(value));
        }