public void RobotCollapsedStoneDrop() { var robot = CreateWorkerRobot(); Stone stone = new ValuableStone(Convert.ToDouble(10)); stone = new CollapseStone(1, stone); var res = robot.AddStone(stone); Assert.AreEqual(res, stone.GetInfo() + "\r\n Succesfully added"); Assert.AreEqual(robot.Baggage.Count, 1); Assert.AreEqual(robot.GetBaggageInfo(), "Total weight: " + 10 + ", total cost: " + 15 + ", free space: " + 190); res = robot.Turn(); Assert.AreEqual(res, "Battery charge: " + 98 + ", battery lost: " + 2 + ", " + "Was droped(collapse destroy it). " + stone.GetInfo()); Assert.AreEqual(robot.Baggage.Count, 0); Assert.AreEqual(robot.GetBaggageInfo(), "Total weight: " + 0 + ", total cost: " + 0 + ", free space: " + 200); }
public void CollapseStoneTest() { Stone stone = new ValuableStone(5); stone = new CollapseStone(5, stone); Assert.AreEqual(stone.GetInfo(), "Cost: " + 7.5 + ", weight: " + 5 + ", description: Valuable stone, will destroy on every turn, stone health: " + 5); Assert.AreEqual(stone.Weight, 5); Assert.AreEqual(stone.StoneHealth, 5); Assert.AreEqual(stone.Collapses, true); Assert.AreEqual(stone.Decryption, false); Assert.AreEqual(stone.GetCost(), stone.Weight * 1.5); Assert.AreEqual(stone.Damage, 0); Assert.AreEqual(stone.Description, "Valuable stone, will destroy on every turn"); stone.DecreaseHealth(); Assert.AreEqual(stone.StoneHealth, 4); }
public void PoisonedCollapsedStoneTest() { Stone stone = new ValuableStone(5); stone = new PoisonedStone(5, stone); stone = new CollapseStone(5, stone); Assert.AreEqual(stone.GetInfo(), "Cost: " + 15 + ", weight: " + 5 + ", description: Valuable stone" + ", will harm on every turn (ciborgs only), will destroy on every turn, stone health: " + 5 + ", damage: " + 5); Assert.AreEqual(stone.Weight, 5); Assert.AreEqual(stone.StoneHealth, 5); Assert.AreEqual(stone.Collapses, true); Assert.AreEqual(stone.Decryption, false); Assert.AreEqual(stone.GetCost(), stone.Weight * 3); Assert.AreEqual(stone.Damage, 5); Assert.AreEqual(stone.Description, "Valuable stone, will harm on every turn (ciborgs only), will destroy on every turn"); stone.DecreaseHealth(); Assert.AreEqual(stone.StoneHealth, 4); }