void ExportLightmap(string file_name) { LightmapInfoInternal info = new LightmapInfoInternal(); ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat); var exporter = new Halo2.ColladaLightmapExporter(arguments, info, tagIndex, tagManager); ExportSave(exporter, RelativeFilePath + file_name + ".dae"); }
void ExportModel(string file_name) { ModelInfoInternal model_info = new ModelInfoInternal(); List <int> added_permutations = new List <int>(); // create an info object with all of the registered infos combined foreach (int index in registeredInfos) { ModelInfoInternal info = internalInfoList[index] as ModelInfoInternal; if (!added_permutations.Contains(info.Permutation)) { added_permutations.Add(info.Permutation); } for (int i = 0; i < info.GetShaderCount(); i++) { model_info.AddShaderDatum(info.GetShaderDatum(i), info.GetShaderName(i)); } for (int i = 0; i < info.GetGeometryCount(); i++) { model_info.AddGeometry(info.GetGeometryName(i), info.GetGeometryIndex(i)); } } if (added_permutations.Count == 1) { model_info.Permutation = added_permutations[0]; } else { model_info.IsMultiplePermutations = true; } ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat); var exporter = new Halo1.ColladaModelExporter(arguments, model_info, tagIndex, tagManager); ExportSave(exporter, RelativeFilePath + file_name + ".dae"); }
void ExportBSP(string file_name) { BSPInfoInternal bsp_info = new BSPInfoInternal(); BSPObjectType bsp_type = BSPObjectType.None; // create an info object with all of the registered infos combined foreach (int index in registeredInfos) { BSPInfoInternal info = internalInfoList[index] as BSPInfoInternal; if (info.IncludeRenderMesh()) { bsp_type |= BSPObjectType.RenderMesh; } if (info.IncludePortalsMesh()) { bsp_type |= BSPObjectType.Portals; } if (info.IncludeFogPlanesMesh()) { bsp_type |= BSPObjectType.FogPlanes; } for (int i = 0; i < info.GetShaderCount(); i++) { bsp_info.AddShaderDatum(info.GetShaderDatum(i), info.GetShaderName(i)); } } bsp_info.SetType(bsp_type); ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat); var exporter = new Halo1.ColladaBSPExporter(arguments, bsp_info, tagIndex, tagManager); ExportSave(exporter, RelativeFilePath + file_name + ".dae"); }
/// <summary> /// Halo1 BSP exporter class /// </summary> /// <param name="bsp_info">An object implementing IHalo1BSPInterface to define what meshes are to be included in the collada file</param> /// <param name="tag_index">The tag index that contains the tag being exported</param> /// <param name="tag_manager">The tag manager of the tag being exported</param> public ColladaBSPExporter(ColladaExportArgs arguments, IHalo1BSPInterface bsp_info, Managers.TagIndexBase tag_index, Managers.TagManager tag_manager) : base(arguments, bsp_info, tag_index, tag_manager) { bspInfo = bsp_info; }
/// <summary> /// Base class constructor /// </summary> /// <param name="info">An object implementing IHaloShaderDatumList to provide a list of shader datums</param> /// <param name="tag_index">The tag index that contains the tag being exported</param> /// <param name="tag_manager">The tag manager of the tag being exported</param> public ColladaModelExporterHalo2(ColladaExportArgs arguments, IHaloShaderDatumList info, Managers.TagIndexBase tag_index, Managers.TagManager tag_manager) : base(arguments, info, tag_index, tag_manager) { }
/// <summary> /// Halo2 Lightmap exporter class /// </summary> /// <param name="lightmap_info">An object implementing IHalo2LightmapInterface to define what meshes are to be included in the collada file</param> /// <param name="tag_index">The tag index that contains the tag being exported</param> /// <param name="tag_manager">The tag manager of the tag being exported</param> public ColladaBSPExporter(ColladaExportArgs arguments, IHalo2BSPInterface info, Managers.TagIndexBase tag_index, Managers.TagManager tag_manager) : base(arguments, info, tag_index, tag_manager) { bspInfo = info; }
/// <summary> /// Halo2 Lightmap exporter class /// </summary> /// <param name="lightmap_info">An object implementing IHalo2LightmapInterface to define what meshes are to be included in the collada file</param> /// <param name="tag_index">The tag index that contains the tag being exported</param> /// <param name="tag_manager">The tag manager of the tag being exported</param> public ColladaLightmapExporter(ColladaExportArgs arguments, IHalo2LightmapInterface lightmap_info, Managers.TagIndexBase tag_index, Managers.TagManager tag_manager) : base(arguments, lightmap_info, tag_index, tag_manager) { lightmapInfo = lightmap_info; }
void ExportBSP(string file_name) { BSPInfoInternal bsp_info = new BSPInfoInternal(); BSPObjectType bsp_type = BSPObjectType.None; // create an info object with all of the registered infos combined foreach (int index in registeredInfos) { BSPInfoInternal info = internalInfoList[index] as BSPInfoInternal; if (info.IncludeRenderMesh()) { bsp_type |= BSPObjectType.RenderMesh; } if (info.IncludePortalsMesh()) { bsp_type |= BSPObjectType.Portals; } if (info.IncludeFogPlanesMesh()) { bsp_type |= BSPObjectType.FogPlanes; } for (int i = 0; i < info.GetShaderCount(); i++) bsp_info.AddShaderDatum(info.GetShaderDatum(i), info.GetShaderName(i)); } bsp_info.SetType(bsp_type); ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat); var exporter = new Halo1.ColladaBSPExporter(arguments, bsp_info, tagIndex, tagManager); ExportSave(exporter, RelativeFilePath + file_name + ".dae"); }
/// <summary> /// Halo1 Render Model exporter class /// </summary> /// <param name="model_info">An object implementing IHalo1ModelInterface to provide geometry name and index pairs</param> /// <param name="tag_index">The tag index containing the tag being exported</param> /// <param name="tag_manager">The tag manager of the tag being exported</param> public ColladaRenderModelExporter(ColladaExportArgs arguments, IHalo2RenderModelInterface model_info, Managers.TagIndexBase tag_index, Managers.TagManager tag_manager) : base(arguments, model_info, tag_index, tag_manager) { modelInfo = model_info; }
void ExportModel(string file_name) { ModelInfoInternal model_info = new ModelInfoInternal(); List<int> added_permutations = new List<int>(); // create an info object with all of the registered infos combined foreach (int index in registeredInfos) { ModelInfoInternal info = internalInfoList[index] as ModelInfoInternal; if (!added_permutations.Contains(info.Permutation)) added_permutations.Add(info.Permutation); for (int i = 0; i < info.GetShaderCount(); i++) model_info.AddShaderDatum(info.GetShaderDatum(i), info.GetShaderName(i)); for (int i = 0; i < info.GetGeometryCount(); i++) model_info.AddGeometry(info.GetGeometryName(i), info.GetGeometryIndex(i)); } if (added_permutations.Count == 1) model_info.Permutation = added_permutations[0]; else model_info.IsMultiplePermutations = true; ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat); var exporter = new Halo1.ColladaModelExporter(arguments, model_info, tagIndex, tagManager); ExportSave(exporter, RelativeFilePath + file_name + ".dae"); }
/// <summary> /// Halo1 Model exporter class /// </summary> /// <param name="model_info">An object implementing IHalo1ModelInterface to provide geometry name and index pairs</param> /// <param name="tag_index">The tag index containing the tag being exported</param> /// <param name="tag_manager">The tag manager of the tag being exported</param> public ColladaModelExporter(ColladaExportArgs arguments, IHalo1ModelInterface model_info, Managers.TagIndexBase tag_index, Managers.TagManager tag_manager) : base(arguments, model_info, tag_index, tag_manager) { modelInfo = model_info; }