private void onDataSetAquired(CoinPriceDataset dataSet) { if (dataSet == null) { gameObject.SetActive(false); return; } coinsPriceDataset = dataSet; for (int i = 0; i < scrollCells.Length; i++) { scrollCells[i].SetScrolldata(ref coinsPriceDataset); } infScrollRect.virtualElements = coinsPriceDataset.coin_and_price.Length; infScrollRect.Init(); }
public void SetScrolldata(ref CoinPriceDataset data) { this.coinPriceDataset = data; }