void Start() { startSprite = this.GetComponent <SpriteRenderer>().sprite; animator = this.GetComponent <Animator>(); blockHeight = GetComponent <SpriteRenderer>().bounds.size.y; coinManager = FindObjectOfType <CoinManagerWithSound>(); soundManager = FindObjectOfType <SoundManager>(); }
private void Start() { Physics2D.IgnoreLayerCollision(9, 11, true); // make goombas and collectibles ignore each other agentStartPosition = this.transform.position; // collect position of agent at start playerRigidbody = GetComponent <Rigidbody2D>(); coinManager = FindObjectOfType <CoinManagerWithSound>(); scoreManager = FindObjectOfType <ScoreManagerWithSound>(); timeManager = FindObjectOfType <TimeManagerWithSound>(); previousConstraints = playerRigidbody.constraints; animator = GetComponent <Animator>(); originalCamPosition = camera.transform.position; timeManager.StartTimer(); soundManager = FindObjectOfType <SoundManager>(); }
private void Start() { blockHeight = GetComponent <SpriteRenderer>().bounds.size.y; coinManager = FindObjectOfType <CoinManagerWithSound>(); soundManager = FindObjectOfType <SoundManager>(); }