void CoinSpawn() { //coins if (score_value <= 200) { return; } if ((Time.time - lastCoinSpawnTime) >= coinDeltaTime) { lastCoinSpawnTime = Time.time; float spawnYpos = Random.Range(coinSPawnMinY, coinSpawnMaxY); spawnYpos /= 10; coinGenerator.Spawn(new Vector3(transform.position.x + 5, spawnYpos, transform.position.z)); } }