Пример #1
0
    private void Start()
    {
        Coffre.Créer();
        Transform o = Instantiate(PlayerManager, new Vector3(5, 5, 0), Quaternion.identity);

        o.GetComponent <PlayerManager>().Create(10, 2, int.Parse((string)Coffre.Regarder("id")), (string)Coffre.Regarder("mode") == "solo");
    }
Пример #2
0
    void Start()
    {
        Coffre.Créer();

        UDPEvent.Register(this);
        error.text = "Server not reachable";
        //loginButton.enabled = false;
        loginButton.gameObject.SetActive(false);
        try
        {
            _socket.Client(ip, 27000);

            _socket.Send("PING");
        }
        catch
        {
        }
    }