void Init()
 {
     if (initialized)
     {
         return;
     }
     else
     {
         initialized = true;
     }
     InitializeCommands();
     InitializeListUi();
     tokenizer = new Tokenizer();
     CodeConvert.TryParse(dialogAsset.text, out dialogs, GetScriptScope(), tokenizer);
     if (tokenizer.errors.Count > 0)
     {
         Debug.LogError(tokenizer.errors.Join("\n"));
     }
     //Debug.Log(tokenizer.DebugPrint());
     //Debug.Log(NonStandard.Show.Stringify(dialogs, true));
     if (dialogs == null)
     {
         dialogs = new List <Dialog>();
     }
     if (dialogs.Count > 0)
     {
         SetDialog(dialogs[0], UiPolicy.StartOver);
     }
 }
Пример #2
0
        public Dialog[] Generate()
        {
            Dictionary <string, object> parametersForTemplate;
            Tokenizer tokenizer      = new Tokenizer();
            string    dialogData     = DialogManager.Instance.GetAsset(parameters),
                      dialogTemplate = DialogManager.Instance.GetAsset(template);

            if (dialogData == null || dialogTemplate == null)
            {
                Show.Error("failed to find components of templated script " + template + "<" + parameters + ">");
                return(null);
            }
            CodeConvert.TryParse(dialogData, out parametersForTemplate, null, tokenizer);
            if (tokenizer.ShowErrorTo(Show.Error))
            {
                return(null);
            }
            //Show.Log(parametersForTemplate.Stringify(pretty: true));
            Dialog[] templatedDialogs;
            CodeConvert.TryParse(dialogTemplate, out templatedDialogs, parametersForTemplate, tokenizer);
            if (tokenizer.ShowErrorTo(Show.Error))
            {
                return(null);
            }
            //Show.Log(templatedDialogs.Stringify(pretty: true));
            return(templatedDialogs);
        }
Пример #3
0
    public void Init()
    {
        Tokenizer tokenizer = new Tokenizer();

        CodeConvert.TryParse(resourceNamesText.text, out resourceNames, null, tokenizer);
        GenerateAdvancementSequence();
    }
Пример #4
0
        void Start()
        {
            if (dialogView == null)
            {
                dialogView = FindObjectOfType <DialogViewer>();
            }
            if (dict == null)
            {
                dict = GetComponentInChildren <ScriptedDictionary>();
            }
            Dialog[] dialogs;
            //NonStandard.Show.Log(knownAssets.JoinToString(", ", ta => ta.name));
            //NonStandard.Show.Log(root.name+":" + root.text.Length);
            Tokenizer tokenizer = new Tokenizer();

            if (dict != null)
            {
                Global.GetComponent <ScriptedDictionaryManager>().SetMainDicionary(dict);
            }
            try {
                CodeConvert.TryParse(root.text, out dialogs, dict.Dictionary, tokenizer);
                tokenizer.ShowErrorTo(NonStandard.Show.Error);
                if (dialogs == null)
                {
                    return;
                }
                //NonStandard.Show.Log("dialogs: [" + d.Stringify(pretty:true)+"]");
                this.dialogs.AddRange(dialogs);
                ResolveTemplatedDialogs(this.dialogs);
            } catch (System.Exception e) {
                NonStandard.Show.Log("~~~#@Start " + e);
            }
            //NonStandard.Show.Log("finished initializing " + this);
            //NonStandard.Show.Log(this.dialogs.JoinToString(", ", dialog => dialog.name));
            // execute all "__init__" dialogs
            ScriptedDictionaryManager m = Global.Get <ScriptedDictionaryManager>();
            object standardScope        = m.Main;     //Commander.Instance.GetScope();

            for (int i = 0; i < this.dialogs.Count; ++i)
            {
                Dialog dialog = this.dialogs[i];
                if (!dialog.name.StartsWith("__init__"))
                {
                    continue;
                }

                //NonStandard.Show.Log("initializing "+dialog.name);
                Tokenizer tok = new Tokenizer();
                dialog.ExecuteCommands(tok, standardScope);
                if (tok.HasError())
                {
                    tok.ShowErrorTo(NonStandard.Show.Warning);
                }
            }
            //NonStandard.Show.Log(standardScope.Stringify(pretty: true));
        }
Пример #5
0
        static void Main(string[] args)
        {
            string testData = "name\"the player\"i-2 f3testing12\"3\"2.99";
            SensitiveHashTable_stringfloat dict;
            Tokenizer tok = new Tokenizer();

            CodeConvert.TryParse(testData, out dict, null, tok);
            if (tok.errors.Count > 0)
            {
                Show.Log(tok.errors.Join("\n"));
            }
            Show.Log(tok.DebugPrint());
            Show.Log("result: " + Show.Stringify(dict, true));
        }
Пример #6
0
        void InitColumnSettings(string columnSetup)
        {
            //Show.Log(columnSetup);
            Tokenizer tokenizer = new Tokenizer();

            CodeConvert.TryParse(columnSetup, out UnityColumnData[] columns, null, tokenizer);
            if (tokenizer.HasError())
            {
                Show.Error("error parsing column structure: " + tokenizer.GetErrorString());
                return;
            }
            int index = 0;

            //data.AddRange(list, tokenizer);
            for (int i = 0; i < columns.Length; ++i)
            {
                UnityColumnData c = columns[i];
                c.typeOfValue = c.defaultValue != null?c.defaultValue.GetType() : null;

                Udash.ColumnSetting columnSetting = new Udash.ColumnSetting(data)
                {
                    //fieldToken = c.valueScript,
                    data = new UnityColumnData {
                        label         = c.label,
                        columnUi      = c.columnUi,
                        headerUi      = c.headerUi,
                        widthOfColumn = -1,
                        onClick       = c.onClick,
                        alwaysLast    = c.alwaysLast
                    },
                    type         = c.typeOfValue,
                    defaultValue = c.defaultValue
                };
                columnSetting.SetFieldToken(c.valueScript, tokenizer);
                data.SetColumn(index, columnSetting);
                if (c.widthOfColumn > 0)
                {
                    data.columnSettings[index].data.widthOfColumn = c.widthOfColumn;
                }
                ++index;
            }
            RefreshHeaders();
        }
Пример #7
0
        bool AddArg(Argument arg, ref int i, List <Token> tokens, Tokenizer tokenizer, object scriptVariables)
        {
            if (arg.flag)
            {
                namedValues[arg.id] = true;
                return(true);
            }
            if (++i >= tokens.Count)
            {
                return(false);
            }
            Token tValue = tokens[i];

            CodeConvert.TryParse(tokens[i], out object result, scriptVariables, tokenizer);
            Type type = arg.valueType;
            //Show.Log(resultType + " : " + result.StringifySmall());
            bool goodArgument = false;

            if (result != null)
            {
                if (!(goodArgument = result.GetType() == type))
                {
                    goodArgument = CodeConvert.TryConvert(ref result, type);
                }
                if (goodArgument)
                {
                    namedValues[arg.id] = result;
                }
            }
            if (!goodArgument)
            {
                tokenizer.AddError(tValue.index, "Could not cast (" + type.Name + ") from (" +
                                   (result?.GetType().ToString() ?? "null") + ")");
            }
            return(goodArgument);
        }
Пример #8
0
    public void LevelGenerate(LevelState lvl)
    {
        Team      team      = Global.GetComponent <Team>();
        EventBind checkGoal = new EventBind(this, nameof(GoalCheck));

        if (lvl == null)
        {
            lvl                  = new LevelState();
            lvl.stage            = maze.stage;
            lvl.seed             = random.Seed;
            lvl.idolsDistributed = idolCreator.idolsDistributed;
            if (inventory.GetItems() != null)
            {
                lvl.idolInventory = CodeConvert.Stringify(inventory.GetItems().ConvertAll(go => {
                    Idol t = go.GetComponent <Idol>(); return(t ? t.intMetaData : null);
                }));
            }
            else
            {
                lvl.idolInventory = "";
            }
            lvl.variables = CodeConvert.Stringify(mainDictionaryKeeper.Dictionary);
            lvl.allies    = CodeConvert.Stringify(team.members.ConvertAll(m => npcCreator.npcs.FindIndex(n => n.gameObject == m)));
            levels.Add(lvl);
        }
        else
        {
            Tokenizer tokenizer = new Tokenizer();
            // check if level is valid
            if (levels.IndexOf(lvl) < 0)
            {
                throw new Exception("TODO validate the level plz!");
            }
            // set allies
            int[] allies; CodeConvert.TryParse(lvl.allies, out allies, null, tokenizer);
            team.Clear();
            team.AddMember(firstPlayer);
            for (int i = 0; i < allies.Length; ++i)
            {
                int index = allies[i];
                if (index < 0)
                {
                    continue;
                }
                team.AddMember(npcCreator.npcs[index].gameObject);
            }
            // clear existing idols
            idolCreator.Clear();
            // reset inventory to match start state
            inventory.RemoveAllItems();
            int[][] invToLoad;
            CodeConvert.TryParse(lvl.idolInventory, out invToLoad, null, tokenizer);
            //Debug.Log(Show.Stringify(invToLoad,false));
            Vector3 playerLoc = Global.GetComponent <CharacterControlManager>().localPlayerInterfaceObject.transform.position;
            for (int i = 0; i < invToLoad.Length; ++i)
            {
                int[] t = invToLoad[i];
                if (t == null || t.Length == 0)
                {
                    continue;
                }
                GameObject idol = idolCreator.CreateIdol(t[0], t[1], checkGoal);
                idol.transform.position = playerLoc + Vector3.forward;
                inventory.AddItem(idol);
            }
            // set stage
            maze.stage = lvl.stage;
            // set seed
            random.Seed = lvl.seed;
            // set variables
            HashTable_stringobject d = mainDictionaryKeeper.Dictionary;
            CodeConvert.TryParse(lvl.variables, out d, null, tokenizer);
            // set
        }
        MarkTouchdown.ClearMarkers();
        clickToMove.ClearAllWaypoints();
        seedLabel.text = "level " + maze.stage + "." + Convert.ToBase64String(BitConverter.GetBytes(random.Seed));
        maze.Generate(random);
        Discovery.ResetAll();
        idolCreator.Generate(checkGoal);
        int len = Mathf.Min(maze.floorTileNeighborHistogram[2], idolCreator.idolMaterials.Count);

        npcCreator.GenerateMore(len);
        if (testingPickups)
        {
            idolCreator.GenerateMoreIdols(checkGoal);
        }
        // TODO maze should have a list of unfilled tiles sorted by weight
        for (int i = 0; i < npcCreator.npcs.Count; ++i)
        {
            maze.PlaceObjectOverTile(npcCreator.npcs[i].transform, maze.floorTiles[maze.floorTileNeighborHistogram[1] + i]);
        }
        team.AddMember(firstPlayer);
        maze.PlaceObjectOverTile(team.members[0].transform, maze.floorTiles[maze.floorTiles.Count - 1]);
        Vector3 pos = team.members[0].transform.position;

        for (int i = 0; i < team.members.Count; ++i)
        {
            team.members[i].transform.position = pos;
            CharacterMove cm = team.members[i].GetComponent <CharacterMove>();
            if (cm != null)
            {
                cm.SetAutoMovePosition(pos);
                cm.MoveForwardMovement = 0;
                cm.StrafeRightMovement = 0;
            }
        }
        UiText.SetColor(timer.gameObject, Color.white);
        timer.Start();
        GoalCheck(null);
        nextLevelButton.SetActive(false);
        bestTimeLabel.gameObject.SetActive(false);
    }
Пример #9
0
    public void Init()
    {
        Tokenizer tokenizer = new Tokenizer();

        CodeConvert.TryParse(npcNamesText.text, out npcNames, null, tokenizer);
    }
Пример #10
0
        protected bool TryGetValue()
        {
            memberValue = null;
            Token  token = Current.GetToken();
            object meta  = token.meta;

            if (SkipStructuredDelimiters(meta as Delim))
            {
                return(true);
            }
            Context.Entry context = meta as Context.Entry;
            if (context != null)
            {
                bool subContextUsingSameList = context.tokens == Current.tokens;
                if (context.IsText())
                {
                    memberValue = context.GetText();
                }
                else
                {
                    int          index     = Current.tokenIndex;
                    List <Token> parseNext = subContextUsingSameList
                                                        ? Current.tokens.GetRange(index, context.tokenCount)
                                                        : context.tokens;
                    if (memberType == typeof(Expression))
                    {
                        memberValue = new Expression(parseNext);
                    }
                    else
                    {
                        if (CodeConvert.IsConvertable(memberType) && !subContextUsingSameList)
                        {
                            memberValue = context.Resolve(tok, scope);
                        }
                        else
                        {
                            if (!CodeConvert.TryParse(memberType, parseNext, ref memberValue, scope, tok))
                            {
                                return(false);
                            }
                        }
                    }
                }
                if (subContextUsingSameList)
                {
                    Current.tokenIndex += context.tokenCount - 1;                     // -1 because increment happens after this method
                }
                return(true);
            }
            string s = meta as string;

            if (s != null)
            {
                memberValue = token.ToString(s);
                if (!CodeConvert.TryConvert(ref memberValue, memberType))
                {
                    AddError("unable to convert (" + memberValue + ") to type '" + memberType + "'");
                    return(false);
                }
                return(true);
            }
            TokenSubstitution sub = meta as TokenSubstitution;

            if (sub != null)
            {
                memberValue = sub.value;
                if (!CodeConvert.TryConvert(ref memberValue, memberType))
                {
                    AddError("unable to convert substitution (" + memberValue + ") to type '" + memberType + "'");
                    return(false);
                }
                return(true);
            }
            AddError("unable to parse token with meta data " + meta);
            return(false);
        }