//if you click Server Button, it would be run. private void onServerButton() { Debug.Log("Clicked Server Button"); TextBoxUIFlag = true; CoSpatial.CreateServer(); IPAddressOutput.Text = CoSpatial.Network.IP; CoSpatial.Network.RegisterHandler(CoSpatialProtocol.Type.Connected, (netMsg) => { Debug.Log("Client Connected And Remove IP Address Box"); this.TextBoxUIFlag = false; }); }
//if you click Client Button, it would be run. private void onClientButton() { Debug.Log("Clicked Client Button"); CoSpatial.CreateClient(IPAddressInput.Text); }