public PrivateMessagingWindow(WindowManager windowManager, CnCNetManager connectionManager, GameCollection gameCollection, CnCNetUserData cncnetUserData) : base(windowManager) { this.gameCollection = gameCollection; this.connectionManager = connectionManager; this.cncnetUserData = cncnetUserData; }
public TopBar( WindowManager windowManager, CnCNetManager connectionManager, PrivateMessageHandler privateMessageHandler ) : base(windowManager) { downTimeWaitTime = TimeSpan.FromSeconds(DOWN_TIME_WAIT_SECONDS); this.connectionManager = connectionManager; this.privateMessageHandler = privateMessageHandler; }
public PrivateMessagingWindow(WindowManager windowManager, CnCNetManager connectionManager, GameCollection gameCollection, CnCNetUserData cncnetUserData) : base(windowManager) { this.gameCollection = gameCollection; this.connectionManager = connectionManager; this.cncnetUserData = cncnetUserData; connectionManager.UserAdded += ConnectionManager_UserAdded; connectionManager.UserRemoved += ConnectionManager_UserRemoved; connectionManager.UserGameIndexUpdated += ConnectionManager_UserGameIndexUpdated; }
public PrivateMessagingWindow(WindowManager windowManager, CnCNetManager connectionManager, GameCollection gameCollection) : base(windowManager) { this.gameCollection = gameCollection; this.connectionManager = connectionManager; connectionManager.UserAdded += ConnectionManager_UserAdded; connectionManager.UserRemoved += ConnectionManager_UserRemoved; connectionManager.UserGameIndexUpdated += ConnectionManager_UserGameIndexUpdated; WindowManager.GameClosing += WindowManager_GameClosing; }
/// <summary> /// Creates a new instance of the main menu. /// </summary> public MainMenu(WindowManager windowManager, SkirmishLobby skirmishLobby, LANLobby lanLobby, TopBar topBar, OptionsWindow optionsWindow, CnCNetLobby cncnetLobby, CnCNetManager connectionManager) : base(windowManager) { this.skirmishLobby = skirmishLobby; this.lanLobby = lanLobby; this.topBar = topBar; this.connectionManager = connectionManager; this.optionsWindow = optionsWindow; cncnetLobby.UpdateCheck += CncnetLobby_UpdateCheck; }
public TunnelHandler(WindowManager wm, CnCNetManager connectionManager) : base(wm.Game) { this.wm = wm; this.connectionManager = connectionManager; wm.Game.Components.Add(this); Enabled = false; connectionManager.Connected += ConnectionManager_Connected; connectionManager.Disconnected += ConnectionManager_Disconnected; connectionManager.ConnectionLost += ConnectionManager_ConnectionLost; }
public CnCNetLobby(WindowManager windowManager, CnCNetManager connectionManager, CnCNetGameLobby gameLobby, CnCNetGameLoadingLobby gameLoadingLobby, TopBar topBar, PrivateMessagingWindow pmWindow, TunnelHandler tunnelHandler, GameCollection gameCollection) : base(windowManager) { this.connectionManager = connectionManager; this.gameLobby = gameLobby; this.gameLoadingLobby = gameLoadingLobby; this.tunnelHandler = tunnelHandler; this.topBar = topBar; this.pmWindow = pmWindow; this.gameCollection = gameCollection; }
/// <summary> /// Creates a new instance of the main menu. /// </summary> public MainMenu(WindowManager windowManager, SkirmishLobby skirmishLobby, LANLobby lanLobby, TopBar topBar, OptionsWindow optionsWindow, CnCNetLobby cncnetLobby, CnCNetManager connectionManager, DiscordHandler discordHandler) : base(windowManager) { this.skirmishLobby = skirmishLobby; this.lanLobby = lanLobby; this.topBar = topBar; this.connectionManager = connectionManager; this.optionsWindow = optionsWindow; this.cncnetLobby = cncnetLobby; this.discordHandler = discordHandler; cncnetLobby.UpdateCheck += CncnetLobby_UpdateCheck; isMediaPlayerAvailable = IsMediaPlayerAvailable(); }
public GlobalContextMenu( WindowManager windowManager, CnCNetManager connectionManager, CnCNetUserData cncnetUserData, PrivateMessagingWindow pmWindow ) : base(windowManager) { this.connectionManager = connectionManager; this.cncnetUserData = cncnetUserData; this.pmWindow = pmWindow; Name = nameof(GlobalContextMenu); ClientRectangle = new Rectangle(0, 0, 150, 2); Enabled = false; Visible = false; }
public CnCNetGameLoadingLobby(WindowManager windowManager, TopBar topBar, CnCNetManager connectionManager, TunnelHandler tunnelHandler, List <GameMode> gameModes) : base(windowManager) { this.connectionManager = connectionManager; this.tunnelHandler = tunnelHandler; this.gameModes = gameModes; this.topBar = topBar; ctcpCommandHandlers = new CommandHandlerBase[] { new NoParamCommandHandler(NOT_ALL_PLAYERS_PRESENT_CTCP_COMMAND, HandleNotAllPresentNotification), new NoParamCommandHandler(GET_READY_CTCP_COMMAND, HandleGetReadyNotification), new StringCommandHandler(FILE_HASH_CTCP_COMMAND, HandleFileHashCommand), new StringCommandHandler(INVALID_FILE_HASH_CTCP_COMMAND, HandleCheaterNotification), new IntCommandHandler(TUNNEL_PING_CTCP_COMMAND, HandleTunnelPingNotification), new StringCommandHandler(OPTIONS_CTCP_COMMAND, HandleOptionsMessage), new NoParamCommandHandler(INVALID_SAVED_GAME_INDEX_CTCP_COMMAND, HandleInvalidSaveIndexCommand), new StringCommandHandler(START_GAME_CTCP_COMMAND, HandleStartGameCommand), new IntCommandHandler(PLAYER_READY_CTCP_COMMAND, HandlePlayerReadyRequest) }; }
private void Finish() { ProgramConstants.GAME_VERSION = ClientConfiguration.Instance.ModMode ? "N/A" : CUpdater.GameVersion; DiscordHandler discordHandler = null; if (!string.IsNullOrEmpty(ClientConfiguration.Instance.DiscordAppId)) { discordHandler = new DiscordHandler(WindowManager); } var gameCollection = new GameCollection(); gameCollection.Initialize(GraphicsDevice); var lanLobby = new LANLobby(WindowManager, gameCollection, mapLoader.GameModes, mapLoader, discordHandler); var cncnetUserData = new CnCNetUserData(WindowManager); var cncnetManager = new CnCNetManager(WindowManager, gameCollection); var tunnelHandler = new TunnelHandler(WindowManager, cncnetManager); var topBar = new TopBar(WindowManager, cncnetManager); var optionsWindow = new OptionsWindow(WindowManager, gameCollection, topBar); var pmWindow = new PrivateMessagingWindow(WindowManager, cncnetManager, gameCollection, cncnetUserData); privateMessagingPanel = new PrivateMessagingPanel(WindowManager); var cncnetGameLobby = new CnCNetGameLobby(WindowManager, "MultiplayerGameLobby", topBar, mapLoader.GameModes, cncnetManager, tunnelHandler, gameCollection, cncnetUserData, mapLoader, discordHandler); var cncnetGameLoadingLobby = new CnCNetGameLoadingLobby(WindowManager, topBar, cncnetManager, tunnelHandler, mapLoader.GameModes, gameCollection, discordHandler); var cncnetLobby = new CnCNetLobby(WindowManager, cncnetManager, cncnetGameLobby, cncnetGameLoadingLobby, topBar, pmWindow, tunnelHandler, gameCollection, cncnetUserData); var gipw = new GameInProgressWindow(WindowManager); var skirmishLobby = new SkirmishLobby(WindowManager, topBar, mapLoader.GameModes, discordHandler); topBar.SetSecondarySwitch(cncnetLobby); var mainMenu = new MainMenu(WindowManager, skirmishLobby, lanLobby, topBar, optionsWindow, cncnetLobby, cncnetManager, discordHandler); WindowManager.AddAndInitializeControl(mainMenu); DarkeningPanel.AddAndInitializeWithControl(WindowManager, skirmishLobby); DarkeningPanel.AddAndInitializeWithControl(WindowManager, cncnetGameLoadingLobby); DarkeningPanel.AddAndInitializeWithControl(WindowManager, cncnetGameLobby); DarkeningPanel.AddAndInitializeWithControl(WindowManager, cncnetLobby); DarkeningPanel.AddAndInitializeWithControl(WindowManager, lanLobby); DarkeningPanel.AddAndInitializeWithControl(WindowManager, optionsWindow); WindowManager.AddAndInitializeControl(privateMessagingPanel); privateMessagingPanel.AddChild(pmWindow); topBar.SetTertiarySwitch(pmWindow); topBar.SetOptionsWindow(optionsWindow); WindowManager.AddAndInitializeControl(gipw); skirmishLobby.Disable(); cncnetLobby.Disable(); cncnetGameLobby.Disable(); cncnetGameLoadingLobby.Disable(); lanLobby.Disable(); pmWindow.Disable(); optionsWindow.Disable(); WindowManager.AddAndInitializeControl(topBar); topBar.AddPrimarySwitchable(mainMenu); mainMenu.PostInit(); if (UserINISettings.Instance.AutomaticCnCNetLogin && NameValidator.IsNameValid(ProgramConstants.PLAYERNAME) == null) { cncnetManager.Connect(); } WindowManager.RemoveControl(this); Cursor.Visible = visibleSpriteCursor; }
public RecentPlayerTable(WindowManager windowManager, CnCNetManager connectionManager) : base(windowManager) { this.connectionManager = connectionManager; }