Пример #1
0
        /// <summary> Sets the main level of the server that new players spawn in. </summary>
        /// <returns> true if main level was changed, false if not
        /// (same map as current main, or given map doesn't exist).</returns>
        public static bool SetMainLevel(string mapName)
        {
            if (mapName.CaselessEq(ServerConfig.MainLevel))
            {
                return(false);
            }
            Level oldMain = mainLevel;

            Level lvl = LevelInfo.FindExact(mapName);

            if (lvl == null)
            {
                lvl = CmdLoad.LoadLevel(null, mapName);
            }
            if (lvl == null)
            {
                return(false);
            }

            oldMain.Config.AutoUnload = true;
            mainLevel = lvl;
            mainLevel.Config.AutoUnload = false;
            ServerConfig.MainLevel      = mapName;
            return(true);
        }
Пример #2
0
        static bool LoadOfflineLevel(Player p, string name)
        {
            string      propsPath = LevelInfo.PropertiesPath(name);
            LevelConfig cfg       = new LevelConfig();

            LevelConfig.Load(propsPath, cfg);

            if (!cfg.LoadOnGoto)
            {
                Player.Message(p, "Level \"{0}\" cannot be loaded using %T/Goto.", name);
                return(false);
            }

            LevelAccessController visitAccess = new LevelAccessController(cfg, name, true);
            bool ignorePerms = p.summonedMap != null && p.summonedMap.CaselessEq(name);

            if (!visitAccess.CheckDetailed(p, ignorePerms))
            {
                return(false);
            }

            CmdLoad.LoadLevel(p, name, true);
            Level lvl = LevelInfo.FindExact(name);

            if (lvl != null)
            {
                return(GotoLevel(p, lvl));
            }

            Player.Message(p, "Level \"{0}\" failed to be auto-loaded.", name);
            return(false);
        }
Пример #3
0
        protected internal override void OnBuyCommand(Player p, string message, string[] args)
        {
            if (args.Length < 3)
            {
                OnStoreCommand(p); return;
            }
            LevelPreset preset = FindPreset(args[1]);

            if (preset == null)
            {
                Player.Message(p, "%cThat isn't a level preset"); return;
            }

            if (p.money < preset.price)
            {
                Player.Message(p, "%cYou don't have enough %3" + ServerConfig.Currency + "%c to buy that map"); return;
            }
            string name = p.name + "_" + args[2];

            try {
                Command.all.FindByName("NewLvl").Use(null, name + " " + preset.x + " " + preset.y + " " + preset.z + " " + preset.type);
                Player.Message(p, "%aCreating level: '%f" + name + "%a' . . .");

                CmdLoad.LoadLevel(null, name);
                Level level = LevelInfo.FindExact(name);
                CmdOverseer.SetPerms(p, level);
                Level.SaveSettings(level);
                PlayerActions.ChangeMap(p, name);

                Player.Message(p, "%aSuccessfully created your map: '%f" + name + "%a'");
            } catch {
                Player.Message(p, "%cSomething went wrong, Money untouched"); return;
            }
            Economy.MakePurchase(p, preset.price, "%3Map: %f" + preset.name);
        }
Пример #4
0
        static void AutoLoadLineProcessor(string name, string phys)
        {
            name = name.ToLower();
            if (phys == "")
            {
                phys = "0";
            }

            if (name != mainLevel.name)
            {
                CmdLoad.LoadLevel(null, name, phys);
            }
            else
            {
                try {
                    int physLevel = int.Parse(phys);
                    if (physLevel >= 0 && physLevel <= 5)
                    {
                        mainLevel.setPhysics(physLevel);
                    }
                } catch {
                    s.Log("Physics variable invalid");
                }
            }
        }
Пример #5
0
        public void LoadMap(string name)
        {
            if (String.IsNullOrEmpty(name) || !HasMap(name))
            {
                return;
            }

            name = name.ToLower();
            Level oldMap = null;

            if (active && map != null)
            {
                oldMap = map;
            }
            CmdLoad.LoadLevel(null, name);
            map = LevelInfo.FindExact(name);

            if (map != null)
            {
                mapSettings = LoadMapSettings(name);
                mapData     = GenerateMapData(mapSettings);

                map.setPhysics(mapData.destroy ? 2 : 1);
                map.Config.PhysicsOverload = 1000000;
                map.Config.AutoUnload      = false;
                map.Config.LoadOnGoto      = false;
                Level.SaveSettings(map);
            }

            if (active && map != null)
            {
                sendingPlayers = true;
                try
                {
                    Player[] online = PlayerInfo.Online.Items;
                    foreach (Player pl in online)
                    {
                        pl.Game.RatedMap      = false;
                        pl.Game.PledgeSurvive = false;
                        if (pl.level == oldMap)
                        {
                            if (sendAfkMain && pl.IsAfk)
                            {
                                PlayerActions.ChangeMap(pl, Server.mainLevel);
                            }
                            else
                            {
                                PlayerActions.ChangeMap(pl, map);
                            }
                        }
                    }
                    oldMap.Unload(true, false);
                }
                catch { }
                sendingPlayers = false;

                StartRound();
            }
        }
Пример #6
0
 /// <summary> Load a map into CTF </summary>
 public void SetMap(string mapName)
 {
     MapName = mapName;
     CmdLoad.LoadLevel(null, mapName);
     Map             = LevelInfo.FindExact(mapName);
     Map.SaveChanges = false;
     UpdateConfig();
 }
Пример #7
0
 /// <summary> Load a map into CTF </summary>
 /// <param name="map">The map to load</param>
 public void LoadMap(string map)
 {
     mapname = map;
     PropertiesFile.Read("CTF/" + mapname + ".config", LineProcessor);
     Command.all.Find("unload").Use(null, "ctf");
     if (File.Exists("levels/ctf.lvl"))
     {
         File.Delete("levels/ctf.lvl");
     }
     File.Copy("CTF/maps/" + mapname + ".lvl", "levels/ctf.lvl");
     CmdLoad.LoadLevel(null, "ctf");
     mainlevel = LevelInfo.FindExact("ctf");
 }
Пример #8
0
        protected internal override void OnBuyCommand(Player p, string message, string[] args)
        {
            if (args.Length < 3)
            {
                OnStoreCommand(p); return;
            }
            LevelPreset preset = FindPreset(args[1]);

            if (preset == null)
            {
                Player.Message(p, "%cThat isn't a level preset"); return;
            }

            if (p.money < preset.price)
            {
                Player.Message(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy that map"); return;
            }
            string name = p.name + "_" + args[2];

            try {
                Command.all.Find("newlvl").Use(null, name + " " + preset.x + " " + preset.y + " " + preset.z + " " + preset.type);
                Player.Message(p, "%aCreating level: '%f" + name + "%a' . . .");

                CmdLoad.LoadLevel(null, name);
                Level level = LevelInfo.FindExact(name);
                if (level.permissionbuild > p.Rank)
                {
                    level.permissionbuild = p.Rank;
                }
                if (level.permissionvisit > p.Rank)
                {
                    level.permissionvisit = p.Rank;
                }
                PlayerActions.ChangeMap(p, name);

                Player.Message(p, "%aSuccessfully created your map: '%f" + name + "%a'");
                try {
                    Level.Zone zn = default(Level.Zone);
                    zn.bigX  = (ushort)(level.Width - 1);
                    zn.bigY  = (ushort)(level.Height - 1);
                    zn.bigZ  = (ushort)(level.Length - 1);
                    zn.Owner = p.name;
                    level.ZoneList.Add(zn);
                    LevelDB.CreateZone(level.name, zn);
                    Player.Message(p, "%aZoning Succesful");
                } catch { Player.Message(p, "%cZoning Failed"); }
            } catch {
                Player.Message(p, "%cSomething went wrong, Money untouched"); return;
            }
            Economy.MakePurchase(p, preset.price, "%3Map: %f" + preset.name);
        }
Пример #9
0
        static void LoadAutoloadMaps(SchedulerTask task)
        {
            AutoloadMaps = PlayerExtList.Load("text/autoload.txt", '=');
            List <string> maps = AutoloadMaps.AllNames();

            foreach (string map in maps)
            {
                if (map.CaselessEq(mainLevel.name))
                {
                    continue;
                }
                CmdLoad.LoadLevel(null, map);
            }
        }
Пример #10
0
        static void LoadMainLevel(SchedulerTask task)
        {
            try {
                mainLevel = CmdLoad.LoadLevel(null, ServerConfig.MainLevel);
                if (mainLevel == null)
                {
                    GenerateMain();
                }

                mainLevel.Config.AutoUnload = false;
                LevelInfo.Loaded.Add(mainLevel);
            } catch (Exception e) {
                Logger.LogError(e);
            }
        }
Пример #11
0
        static bool LoadOfflineLevel(Player p, string name, bool ignorePerms)
        {
            if (!Level.CheckLoadOnGoto(name))
            {
                Player.Message(p, "Level \"{0}\" cannot be loaded using /goto.", name);
                return(false);
            }

            CmdLoad.LoadLevel(p, name, "0", true);
            Level lvl = LevelInfo.FindExact(name);

            if (lvl != null)
            {
                return(GotoLevel(p, lvl, ignorePerms));
            }

            Player.Message(p, "Level \"{0}\" failed to be auto-loaded.", name);
            return(false);
        }
Пример #12
0
        bool SetStartLevel(Level level)
        {
            if (level == null)
            {
                List <string> levels = Picker.GetCandidateLevels();
                if (levels == null)
                {
                    return(false);
                }

                MapName = LevelPicker.GetRandomLevel(new Random(), levels);
                Map     = LevelInfo.FindExact(MapName)
                          ?? CmdLoad.LoadLevel(null, MapName);
                if (Map == null)
                {
                    return(false);
                }
            }
            else
            {
                MapName = level.name;
                Map     = level;
            }

            Map.SaveChanges = false;
            Chat.MessageGlobal("A game of zombie survival is starting on: {0}", MapName);
            Player[] players = PlayerInfo.Online.Items;
            foreach (Player p in players)
            {
                if (p.level != Map)
                {
                    continue;
                }
                PlayerJoinedLevel(p, p.level, p.level);
            }

            if (ZSConfig.SetMainLevel)
            {
                Server.mainLevel = Map;
            }
            return(true);
        }
Пример #13
0
        bool SetStartLevel(Level level)
        {
            if (level == null)
            {
                List <string> levels = LevelPicker.GetCandidateLevels();
                if (levels == null)
                {
                    return(false);
                }

                CurLevelName = LevelPicker.GetRandomLevel(new Random(), levels);
                CurLevel     = LevelInfo.FindExact(CurLevelName)
                               ?? CmdLoad.LoadLevel(null, CurLevelName);
                if (CurLevel == null)
                {
                    return(false);
                }
            }
            else
            {
                CurLevelName = level.name;
                CurLevel     = level;
            }

            Chat.MessageAll("A game of zombie survival is starting on: {0}", CurLevelName);
            Player[] players = PlayerInfo.Online.Items;
            foreach (Player p in players)
            {
                if (p.level != CurLevel)
                {
                    continue;
                }
                PlayerJoinedLevel(p, p.level, p.level);
            }

            if (ZombieGameProps.SetMainLevel)
            {
                Server.mainLevel = CurLevel;
            }
            return(true);
        }
Пример #14
0
        internal void ChangeLevel(string next)
        {
            Player[] online = PlayerInfo.Online.Items;
            if (Map != null)
            {
                Level.SaveSettings(Map);
                Map.ChatLevel("The next map has been chosen - " + Colors.red + next.ToLower());
                Map.ChatLevel("Please wait while you are transfered.");
            }
            string lastLevel = MapName;

            MapName          = next;
            Picker.QueuedMap = null;
            CmdLoad.LoadLevel(null, next);
            Map             = LevelInfo.FindExact(next);
            Map.SaveChanges = false;
            if (ZSConfig.SetMainLevel)
            {
                Server.mainLevel = Map;
            }

            online = PlayerInfo.Online.Items;
            List <Player> players = new List <Player>(online.Length);

            foreach (Player pl in online)
            {
                pl.Game.RatedMap      = false;
                pl.Game.PledgeSurvive = false;
                if (!pl.level.name.CaselessEq(next) && pl.level.name.CaselessEq(lastLevel))
                {
                    players.Add(pl);
                }
            }
            JoinInRandomOrder(players, next);

            if (LastLevelName.Length > 0)
            {
                Command.all.FindByName("Unload").Use(null, LastLevelName);
            }
            LastLevelName = next;
        }
Пример #15
0
        internal void ChangeLevel(string next)
        {
            Player[] online = PlayerInfo.Online.Items;
            if (CurLevel != null)
            {
                Level.SaveSettings(CurLevel);
                CurLevel.ChatLevel("The next map has been chosen - " + Colors.red + next.ToLower());
                CurLevel.ChatLevel("Please wait while you are transfered.");
            }
            string lastLevel = CurLevelName;

            CurLevelName = next;
            QueuedLevel  = null;
            CmdLoad.LoadLevel(null, next);
            CurLevel = LevelInfo.Find(next);
            if (ZombieGameProps.SetMainLevel)
            {
                Server.mainLevel = CurLevel;
            }

            online = PlayerInfo.Online.Items;
            List <Player> players = new List <Player>(online.Length);

            foreach (Player pl in online)
            {
                pl.Game.RatedMap      = false;
                pl.Game.PledgeSurvive = false;
                if (!pl.level.name.CaselessEq(next) && pl.level.name.CaselessEq(lastLevel))
                {
                    players.Add(pl);
                }
            }
            JoinInRandomOrder(players, next);

            if (LastLevelName != "")
            {
                Command.all.Find("unload").Use(null, LastLevelName);
            }
            LastLevelName = next;
        }
Пример #16
0
        public void Enable(Player p)
        {
            plugin.Game = this;
            plugin.Load(false);

            MapName = "countdown";
            CmdLoad.LoadLevel(null, "countdown");
            Map = LevelInfo.FindExact("countdown");

            if (Map == null)
            {
                Player.Message(p, "Countdown level not found, generating..");
                GenerateMap(p, 32, 32, 32);
                Map = LevelInfo.FindExact("countdown");
            }

            Map.Config.Deletable = false;
            Map.Config.Buildable = false;
            Map.BuildAccess.Min  = LevelPermission.Nobody;
            Map.Config.MOTD      = "Welcome to the Countdown map! -hax";

            Status = CountdownGameStatus.Enabled;
            Chat.MessageGlobal("Countdown has been enabled!");
        }