/// <summary> /// Binds the index buffer as the source of index data for following indexed draw commands. /// </summary> /// <param name="buffer">The index buffer to bind.</param> public void BindIndexBuffer(IndexBuffer buffer) { // Validate if (!IsRecording) { throw new InvalidOperationException("Cannot bind a vertex buffer in a non-recording command recorder"); } if (buffer.IsDisposed) { throw new ObjectDisposedException(nameof(buffer)); } // Bind index buffer var handle = buffer.Handle.Handle; var idxt = (buffer.IndexType == IndexType.Short) ? VkIndexType.Uint16 : VkIndexType.Uint32; _cmd !.Cmd.CmdBindIndexBuffer(handle, 0, idxt); _boundIndexBuffer = true; }