Пример #1
0
        public static Composite CreateMageFrostNormalPull()
        {
            return(new PrioritySelector(
                       Safers.EnsureTarget(),
                       Common.CreateStayAwayFromFrozenTargetsBehavior(),
                       Helpers.Common.EnsureReadyToAttackFromLongRange(),
                       Spell.WaitForCastOrChannel(),

                       new Decorator(
                           ret => !Spell.IsGlobalCooldown(),
                           new PrioritySelector(

                               Common.CreateMagePullBuffs(),

                               Movement.WaitForFacing(),
                               Movement.WaitForLineOfSpellSight(),

                               #region TRIVIAL MOB FARM SUPPORT
                               new Decorator(
                                   req => Me.CurrentTarget.IsTrivial(),
                                   new PrioritySelector(
                                       Spell.Cast("Cone of Cold", mov => false, on => Me.CurrentTarget, req =>
            {
                IEnumerable <WoWUnit> coneUnits = Clusters.GetConeCluster(Unit.UnfriendlyUnits(12), 12);
                int count = coneUnits.Count();
                if (count > 1 && Spell.CanCastHack("Cone of Cold", Me.CurrentTarget) && coneUnits.Any(u => u.Guid == Me.CurrentTargetGuid))
                {
                    if (coneUnits.All(u => u.IsTrivial()))
                    {
                        Logger.Write("^AOE Trivial Pull: casting Cone of Cold");
                        return true;
                    }
                }
                return false;
            }),
                                       CreateIceLanceBehavior(on => Me.CurrentTarget, req =>
            {
                if (!Spell.CanCastHack("Ice Lance", Me.CurrentTarget))
                {
                    return false;
                }

                Logger.Write(LogColor.Hilite, "^Trivial Pull: casting Ice Lance");
                return true;
            })
                                       )
                                   ),
                               #endregion

                               #region FAST PULL SUPPORT
                               new Decorator(
                                   ret =>
            {
                WoWPlayer nearby = ObjectManager.GetObjectsOfType <WoWPlayer>(true, false).FirstOrDefault(p => !p.IsMe && p.DistanceSqr <= 40 * 40);
                if (nearby != null)
                {
                    Logger.WriteDiagnostic("NormalPull: doing fast pull since player {0} nearby @ {1:F1} yds", nearby.SafeName(), nearby.Distance);
                    return true;
                }
                return false;
            },
                                   new PrioritySelector(
                                       Spell.Buff("Nether Tempest", 1, on => Me.CurrentTarget, req => true),
                                       Spell.Buff("Living Bomb", 0, on => Me.CurrentTarget, req => true),
                                       Spell.Cast("Ice Lance", ret =>
            {
                if (Me.GotTarget && Me.CurrentTarget.IsImmune(WoWSpellSchool.Frost))
                {
                    return false;
                }

                if (!Spell.CanCastHack("Ice Lance", Me.CurrentTarget))
                {
                    return false;
                }

                Logger.Write(LogColor.Hilite, "^Fast Pull: casting Ice Lance for instant pull");
                return true;
            })
                                       )
                                   ),
                               #endregion

                               // Pull with Ice Lance if trivial or FoF built up
                               CreateIceLanceFoFBehavior(),

                               // Otherwise.... lets set a Bomb first
                               new Decorator(
                                   req => !Me.CurrentTarget.IsTrivial(),
                                   new PrioritySelector(
                                       Spell.Buff("Ice Nova", 0, on => Me.CurrentTarget, req => true),
                                       Spell.Buff("Frost Bomb", 0, on => Me.CurrentTarget, req => true)
                                       )
                                   ),

                               Spell.Cast("Frostbolt", ret => Me.GotTarget() && !Me.CurrentTarget.IsImmune(WoWSpellSchool.Frost)),
                               Spell.Cast("Ice Lance", ret =>
            {
                if (Me.GotTarget && Me.CurrentTarget.IsImmune(WoWSpellSchool.Frost))
                {
                    return false;
                }

                if (!Spell.CanCastHack("Ice Lance", Me.CurrentTarget))
                {
                    return false;
                }

                if (!Me.IsMoving)
                {
                    return false;
                }

                Logger.Write(LogColor.Hilite, "^Cast on the Move: Ice Lance");
                return true;
            })
                               )
                           ),

                       Movement.CreateMoveToUnitBehavior(on => StyxWoW.Me.CurrentTarget, 38f, 33f)
                       ));
        }