// Use this for initialization void Start() { hasGrabbedPutter = false; myAudio = GetComponent <AudioSource>(); club = putter.GetComponent <ClubReturnToHand>(); StartCoroutine(IntroVoice()); }
void Start() { lastPos = transform.position; timeSinceEnabled = 0; golfClub = transform.parent.gameObject.GetComponent <ClubReturnToHand>(); }