/// <summary> /// 刷新item /// </summary> /// <param name="args"></param> private void OnUpdateItem(params object[] args) { int index = (int)args[0]; GameObject obj = args[1] as GameObject; ClubPlayerInfo data = ClubModel.Inst.ClubPlayerInfoData[index]; obj.SetActive(true); obj.GetComponent <ClubOnePlayerWidget>().SetData(data, mContent); }
/// <summary> /// 初始化item /// </summary> /// <param name="args"></param> private void OnInitItem(params object[] args) { int index = (int)args[0]; ClubPlayerInfo data = ClubModel.Inst.ClubPlayerInfoData[index]; GameObject obj = NGUITools.AddChild(mScroll.gameObject, mPlayerItem); obj.SetActive(true); obj.GetComponent <ClubOnePlayerWidget>().SetData(data, mContent); mScroll.InitItem(index, obj); }
private ClubPlayerInfo mData; //数据 /// <summary> /// 设置数据并显示 /// </summary> /// <param name="data"></param> public void SetData(ClubPlayerInfo data, Transform parentRoot) { mData = data; mParentRoot = parentRoot; //头像 Assets.LoadIcon(data.headUrl, (t) => { mUserHeadIcon.mainTexture = t; }); //名字 mName.text = data.nickName; //id mId.text = "ID:" + data.userId; //局数 //mPlayNum.text = data.playCount.ToString(); //珍珠 mRichNum.text = data.richNum.ToString(); }
public async Task ClubCreateReq2(GameSession session, ClubCreateReq2Message message) { var plr = session.Player; if (plr == null) { return; } var ascii = Config.Instance.Game.NickRestrictions.AsciiOnly; if (GameServer.Instance.ClubManager.Any(c => c.ClanName == message.Name || c.Players.ContainsKey(plr.Account.Id)) || !Namecheck.IsNameValid(message.Name, true) || ascii && message.Name.Any(c => c > 127) || !ascii && message.Name.Any(c => c > 255)) { Logger.ForAccount(plr).Information($"Couldnt create Clan : {message.Name}"); await session.SendAsync(new ClubCreateAck2Message(1)); } else { var clubDto = new ClubDto { Name = message.Name, Icon = "" }; using (var db = GameDatabase.Open()) { try { using (var transaction = DbUtil.BeginTransaction(db)) { await DbUtil.InsertAsync(db, clubDto, statement => statement.AttachToTransaction(transaction)); var clubPlayerInfo = new ClubPlayerInfo { AccountId = session.Player.Account.Id, Account = session.Player.Account.AccountDto, State = ClubState.Joined, Rank = ClubRank.Master }; var club = new Club(clubDto, new[] { clubPlayerInfo }); GameServer.Instance.ClubManager.Add(club); transaction.Commit(); var clubplrdto = new ClubPlayerDto { PlayerId = (int)session.Player.Account.Id, ClubId = club.Id, Rank = (byte)ClubRank.Master, State = (int)ClubState.Joined }; await DbUtil.InsertAsync(db, clubplrdto); session.Player.Club = club; } } catch (Exception ex) { Logger.Error(ex.ToString()); await session.SendAsync(new ClubCreateAck2Message(1)); return; } await session.SendAsync(new ClubCreateAck2Message(0)); await session.SendAsync(new ClubMyInfoAckMessage(plr.Map <Player, ClubMyInfoDto>())); Club.LogOn(plr); } } }