public void ClubNoteSendReq2(ChatSession session, ClubNoteSendReq2Message message) { //Todo session.GameSession?.SendAsync(new ClubNoteSendAckMessage { Unk = 1 }); }
public void ClubNoteSendReq2(ChatSession session, ClubNoteSendReq2Message message) { GameSession gameSession = session.GameSession; if (gameSession == null) { return; } ClubNoteSendAckMessage noteSendAckMessage = new ClubNoteSendAckMessage(); //noteSendAckMessage.set_Unk(1); todo gameSession.SendAsync((object)noteSendAckMessage); }
public void ClubNoteSendReq2(ChatSession session, ClubNoteSendReq2Message message) { session.GameSession?.SendAsync(new ServerResultAckMessage(ServerResult.CantReadClanInfo)); }