public void ClubCreateReq(GameSession session, ClubCreateReqMessage message) { session.SendAsync(new ServerResultAckMessage(ServerResult.CantReadClanInfo)); //session.SendAsync(new ClubCreateAckMessage(0)); }
public void ClubCreateReq(GameSession session, ClubCreateReqMessage message) { session.SendAsync(new ClubCreateAckMessage(0)); }
public async Task ClubCreateReq(GameSession session, ClubCreateReqMessage message) { await ClubCreateReq2(session, message.Map <ClubCreateReqMessage, ClubCreateReq2Message>()); }
public void ClubCreateReq(GameSession session, ClubCreateReqMessage message) { ClubCreateReq2(session, message.Map <ClubCreateReqMessage, ClubCreateReq2Message>()); }