void Awake() { QualitySettings.vSyncCount = 1; if (!mInstance) mInstance = this; else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); clothesSettings = GetComponent<ClothesSettings>(); enemiesManager = GetComponent<EnemiesManager>(); gameData = GetComponent<GameData>(); gameSettings = GetComponent<GameSettings>(); areasManager = GetComponent<AreasManager>(); musicManager = GetComponent<MusicManager>(); soundManager = GetComponent<SoundManager>(); combosManager = GetComponent<CombosManager>(); specialItems = GetComponent<SpecialItemsManager>(); moodsManager = GetComponent<MoodsManager>(); texts = GetComponent<Texts>(); GetComponent<MusicManager>().Init(); GetComponent<SoundManager>().Init(); moodsManager.Init(); //#if UNITY_ANDROID || UNITY_IPHONE // Handheld.PlayFullScreenMovie(movPath, Color.black, FullScreenMovieControlMode.Hidden, FullScreenMovieScalingMode.AspectFill); //#endif }
void Start() { if(TouchScreenKeyboard.isSupported) TouchScreenKeyboard.Open(""); clothesSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; characterManager.SetCloth(clothesSettings.faces, savedSettings.myPlayerSettings.face); characterManager.SetCloth(clothesSettings.hairs, savedSettings.myPlayerSettings.hair); characterManager.SetCloth(clothesSettings.legs, savedSettings.myPlayerSettings.bottom); characterManager.SetCloth(clothesSettings.shoes, savedSettings.myPlayerSettings.shoes); characterManager.SetCloth(clothesSettings.tops, savedSettings.myPlayerSettings.body); characterManager.SetCloth(clothesSettings.glasses, savedSettings.myPlayerSettings.glasses); characterManager.SetColor(savedSettings.myPlayerSettings.color); }
void Start() { Events.OnCustomizerSave += OnCustomizerSave; clothSettings = Data.Instance.clothesSettings; myPlayerSettings = new PlayerSettings(); int sex = PlayerPrefs.GetInt("sex", 0); if (sex == 0) myPlayerSettings.sex = PlayerSettings.sexType.VARON; else myPlayerSettings.sex = PlayerSettings.sexType.MUJER; myPlayerSettings.clothes = PlayerPrefs.GetInt("clothes", 0); myPlayerSettings.legs = PlayerPrefs.GetInt("legs", 0); myPlayerSettings.shoes = PlayerPrefs.GetInt("shoes", 0); myPlayerSettings.skin = PlayerPrefs.GetInt("skin", 0); myPlayerSettings.hairs = PlayerPrefs.GetInt("hairs", 0); }
void Start() { Events.OnCustomizerButtonPrevClicked += OnCustomizerButtonPrevClicked; Events.OnCustomizerButtonNextClicked += OnCustomizerButtonNextClicked; clothesSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; savedSettings.CreateRandomPlayer(); characterManager.SetCloth(clothesSettings.faces, savedSettings.myPlayerSettings.face); characterManager.SetCloth(clothesSettings.hairs, savedSettings.myPlayerSettings.hair); characterManager.SetCloth(clothesSettings.legs, savedSettings.myPlayerSettings.bottom); characterManager.SetCloth(clothesSettings.shoes, savedSettings.myPlayerSettings.shoes); characterManager.SetCloth(clothesSettings.tops, savedSettings.myPlayerSettings.body); characterManager.SetCloth(clothesSettings.glasses, savedSettings.myPlayerSettings.glasses); characterManager.SetColor(savedSettings.myPlayerSettings.color); }
void Awake() { if (!mInstance) mInstance = this; //otherwise, if we do, kill this thing else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this); missionsManager = GetComponent<MissionsManager>(); texts = GetComponent<Texts>(); settings = GetComponent<Settings>(); userData = GetComponent<UserData>(); clothesSettings = GetComponent<ClothesSettings>(); savedSettings = GetComponent<SavedSettings>(); }
void Awake() { fade = GetComponentInChildren<Fade>(); fade.gameObject.SetActive(true); if (!mInstance) mInstance = this; //otherwise, if we do, kill this thing else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); settings = GetComponent<Settings>(); savedSettings = GetComponent<SavedSettings>(); clothesSettings = GetComponent<ClothesSettings>(); }
void Start() { pathPreFix = @"file://"; clothSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; // GetComponent<Animation>().Play("shoes1"); if (UnityEngine.Random.Range(0, 100) < 50) RandomActionAnim(); else RandomIdleAnim(); }
public void SetCloth(List<string> arr, int idNum) { pathPreFix = @"file://"; clothSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; if (arr == clothSettings.glasses) { pathTemp = pathPreFix + clothSettings.glasses[idNum] + ".png"; StartCoroutine("LoadImages", glassesContainer[0]); } if (arr == clothSettings.shoes) { pathTemp = pathPreFix + clothSettings.shoes[idNum] + ".png"; StartCoroutine("LoadImages", shoesContainer[0]); StartCoroutine("LoadImages", shoesContainer[1]); } else if (arr == clothSettings.faces) { pathTemp = pathPreFix + clothSettings.faces[idNum] + ".png"; StartCoroutine("LoadImages", HeadContainer[0]); } else if (arr == clothSettings.tops) { pathTemp = pathPreFix + clothSettings.tops[idNum] + "_a.png"; StartCoroutine("LoadImages", BodyContainer[0]); pathTemp = pathPreFix + clothSettings.tops[idNum] + "_b.png"; StartCoroutine("LoadImages", Arm1Container[0]); StartCoroutine("LoadImages", Arm1Container[1]); pathTemp = pathPreFix + clothSettings.tops[idNum] + "_c.png"; StartCoroutine("LoadImages", Arm2Container[0]); StartCoroutine("LoadImages", Arm2Container[1]); pathTemp = pathPreFix + clothSettings.tops[idNum] + "_d.png"; StartCoroutine("LoadImages", Arm3Container[0]); StartCoroutine("LoadImages", Arm3Container[1]); } else if (arr == clothSettings.legs) { pathTemp = pathPreFix + clothSettings.legs[idNum] + "_a.png"; StartCoroutine("LoadImages", HipContainer[0]); pathTemp = pathPreFix + clothSettings.legs[idNum] + "_b.png"; StartCoroutine("LoadImages", LegsContainer[0]); StartCoroutine("LoadImages", LegsContainer[1]); } else if (arr == clothSettings.hairs) { pathTemp = pathPreFix + clothSettings.hairs[idNum] + "_a.png"; StartCoroutine("LoadImages", Hair1Container[0]); pathTemp = pathPreFix + clothSettings.hairs[idNum] + "_b.png"; StartCoroutine("LoadImages", Hair2Container[0]); } }
void Start() { Events.OnCustomizerButtonPrevClicked += OnCustomizerButtonPrevClicked; Events.OnCustomizerButtonNextClicked += OnCustomizerButtonNextClicked; clothesSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; Invoke("Delay", 0.5f); SetSexButton(); usernameField.text = Data.Instance.userData.username; }
void Start() { settings = Data.Instance.settings; clothesSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; vueltas = 0; StartCoroutine("NextSlide"); }
void Start() { clothSettings = Data.Instance.clothesSettings; string randomSex = sex[UnityEngine.Random.Range(0, sex.Length)]; string randomstyle = styles[UnityEngine.Random.Range(0, styles.Length)]; Dress("A", randomSex, randomstyle); }
void Start() { clothSettings = Data.Instance.clothesSettings; LoadSavedPlayers(); myPlayerSettings = new PlayerSettings(); int disciplinaID = GetComponent<Settings>().disciplinaId; }
void Start() { clothesSettings = Data.Instance.clothesSettings; savedSettings = Data.Instance.savedSettings; AddPlayers(); }