/// <summary> /// This function is used to set the current clothes on the ped. /// </summary> public bool AddClothes(ClothesTexture texture, ClothesModel model, ClothesSlot slot) { string t = texture.ToString(); string m = model.ToString(); if (IsClothesSlotTattoo(slot)) { t = ((int)slot).ToString() + t; m = ((int)slot).ToString() + m; } return(MtaShared.AddPedClothes(element, t, m, (int)slot)); }
/// <summary> /// Add clothes from only texture and model (does not work on tattoos) /// </summary> public bool AddClothes(ClothesTexture texture, ClothesModel model) { Tuple <int, int> result = MtaShared.GetTypeIndexFromClothes(texture.ToString(), model.ToString()); return(AddClothes((ClothesSlot)result.Item1, result.Item2)); }