Пример #1
0
 private void SendClockedCall(int PeerId, ClockedRemoteCall.TypeOfCall Type, MDReliability Reliability,
                              string NodePath, string Method, MDRemoteMode Mode, params object[] Parameters)
 {
     MDLog.Trace(LOG_CAT, $"Sending clocked call {Method} on {NodePath} with parameters ({MDStatics.GetParametersAsString(Parameters)})");
     if (Reliability == MDReliability.Reliable)
     {
         if (PeerId != -1)
         {
             RpcId(PeerId, nameof(ClockedCall), GameClock.GetTick(), Type, NodePath, Method, Mode, Parameters);
         }
         else
         {
             Rpc(nameof(ClockedCall), GameClock.GetTick(), Type, NodePath, Method, Mode, Parameters);
         }
     }
     else
     {
         if (PeerId != -1)
         {
             RpcUnreliableId(PeerId, nameof(ClockedCall), GameClock.GetTick(), Type, NodePath, Method, Mode,
                             Parameters);
         }
         else
         {
             RpcUnreliable(nameof(ClockedCall), GameClock.GetTick(), Type, NodePath, Method, Mode, Parameters);
         }
     }
 }
Пример #2
0
        private void ClockedCall(uint Tick, ClockedRemoteCall.TypeOfCall Type, string NodePath, string Method,
                                 MDRemoteMode Mode, params object[] Parameters)
        {
            Node Target = GetNodeOrNull(NodePath);

            if (Target == null)
            {
                MDLog.Warn(LOG_CAT, $"Could not find target [{NodePath}] for ClockedRpcCall.");
                return;
            }
            MDLog.Trace(LOG_CAT, $"Got clocked call {Method} on {NodePath} with parameters ({MDStatics.GetParametersAsString(Parameters)})");
            ClockedRemoteCall RemoteCall = new ClockedRemoteCall(Tick, Type, WeakRef(Target), Method, Mode, Multiplayer.GetRpcSenderId(), Parameters);

            // Check if we should already invoke this (if the time has already passed)
            if (!RemoteCall.Invoke(GameClock.GetRemoteTick()))
            {
                ClockedRemoteCallList.Add(RemoteCall);
            }
        }