public AgentCharacter(Lifetime lifetime, Character character, AgentManager agentManager, IWin32Window owner, ClippySettingsStore settingsStore) { this.agentManager = agentManager; this.owner = owner; this.settingsStore = settingsStore; Character = character; ScaleCharacterForDpi(); AgentClicked = new SimpleSignal(lifetime, "AgentCharacter::AgentClicked"); ButtonClicked = new Signal <string>(lifetime, "AgentCharacter::ButtonClicked"); BalloonOptionClicked = new Signal <object>(lifetime, "AgentCharacter::BalloonOptionClicked"); balloon = new BalloonManager(lifetime); balloon.ButtonClicked.FlowInto(lifetime, ButtonClicked); balloon.BalloonOptionClicked.FlowInto(lifetime, BalloonOptionClicked); requestHandlers = new Dictionary <int, Action>(); characterWindow = OleWin32Window.FromIOleWindow(character.Interface); characterWindow.SetOwner(owner); initLocation = SetDefaultLocation; random = new Random(); }
public AgentManager(Lifetime lifetime, IMainWindow mainWindow, ClippySettingsStore settingsStore) { this.lifetime = lifetime; this.mainWindow = mainWindow; this.settingsStore = settingsStore; agentLocation = FileSystemPath.Parse(GetType().Assembly.Location).Directory; events = new Dictionary <string, ICharacterEvents>(); requests = new Dictionary <int, ICharacterEvents>(); }