public static List <List <Point> > DecomposeNonSimplePolygon(List <Point> points) { List <List <Point> > result = new List <List <Point> >(); ClipperPolygon polygon = new ClipperPolygon(); foreach (Point point in points) { IntPoint intPoint = new IntPoint(point.X, point.Y); polygon.Add(intPoint); } ClipperPolygons polygons = Clipper.SimplifyPolygon(polygon, PolyFillType.pftEvenOdd); foreach (List <IntPoint> item in polygons) { List <Point> pointList = new List <Point>(); foreach (IntPoint subitem in item) { pointList.Add(new Point((int)subitem.X, (int)subitem.Y)); } result.Add(pointList); } return(result); }
public static ClipperLib.PolyTree ExecuteClipper(TmxMap tmxMap, TmxLayer tmxLayer, TransformPointFunc xfFunc, ProgressFunc progFunc) { // The "fullClipper" combines the clipper results from the smaller pieces ClipperLib.Clipper fullClipper = new ClipperLib.Clipper(); // Limit to polygon "type" that matches the collision layer name (unless we are overriding the whole layer to a specific Unity Layer Name) bool usingUnityLayerOverride = !String.IsNullOrEmpty(tmxLayer.UnityLayerOverrideName); // From the perspective of Clipper lines are polygons too // Closed paths == polygons // Open paths == lines Dictionary <TupleInt2, List <PolygonGroup> > polygonGroups = new Dictionary <TupleInt2, List <PolygonGroup> >(); foreach (int y in Enumerable.Range(0, tmxLayer.Height)) { foreach (int x in Enumerable.Range(0, tmxLayer.Width)) { uint rawTileId = tmxLayer.GetRawTileIdAt(x, y); if (rawTileId == 0) { continue; } uint tileId = TmxMath.GetTileIdWithoutFlags(rawTileId); TmxTile tile = tmxMap.Tiles[tileId]; foreach (TmxObject polygon in tile.ObjectGroup.Objects) { if (typeof(TmxHasPoints).IsAssignableFrom(polygon.GetType()) && (usingUnityLayerOverride || String.Compare(polygon.Type, tmxLayer.Name, true) == 0)) { int groupX = x / LayerClipper.GroupBySize; int groupY = y / LayerClipper.GroupBySize; PolygonGroup poly = new PolygonGroup(); poly.PositionOnMap = tmxMap.GetMapPositionAt(x, y, tile); poly.HasPointsInterface = polygon as TmxHasPoints; poly.TmxObjectInterface = polygon; poly.IsFlippedDiagnoally = TmxMath.IsTileFlippedDiagonally(rawTileId); poly.IsFlippedHorizontally = TmxMath.IsTileFlippedHorizontally(rawTileId); poly.IsFlippedVertically = TmxMath.IsTileFlippedVertically(rawTileId); poly.TileCenter = new PointF(tile.TileSize.Width * 0.5f, tile.TileSize.Height * 0.5f); TupleInt2 key = new TupleInt2(groupX, groupY); if (!polygonGroups.ContainsKey(key)) { polygonGroups[key] = new List <PolygonGroup>(); } polygonGroups[key].Add(poly); } } } } // Tuple not supported in Mono 2.0 so doing this the old fashioned way, sorry //var polygonGroups = from y in Enumerable.Range(0, tmxLayer.Height) // from x in Enumerable.Range(0, tmxLayer.Width) // let rawTileId = tmxLayer.GetRawTileIdAt(x, y) // where rawTileId != 0 // let tileId = TmxMath.GetTileIdWithoutFlags(rawTileId) // let tile = tmxMap.Tiles[tileId] // from polygon in tile.ObjectGroup.Objects // where (polygon as TmxHasPoints) != null // where usingUnityLayerOverride || String.Compare(polygon.Type, tmxLayer.Name, true) == 0 // let groupX = x / LayerClipper.GroupBySize // let groupY = y / LayerClipper.GroupBySize // group new // { // PositionOnMap = tmxMap.GetMapPositionAt(x, y, tile), // HasPointsInterface = polygon as TmxHasPoints, // TmxObjectInterface = polygon, // IsFlippedDiagnoally = TmxMath.IsTileFlippedDiagonally(rawTileId), // IsFlippedHorizontally = TmxMath.IsTileFlippedHorizontally(rawTileId), // IsFlippedVertically = TmxMath.IsTileFlippedVertically(rawTileId), // TileCenter = new PointF(tile.TileSize.Width * 0.5f, tile.TileSize.Height * 0.5f), // } // by Tuple.Create(groupX, groupY); int groupIndex = 0; int groupCount = polygonGroups.Count(); foreach (TupleInt2 key in polygonGroups.Keys) { if (groupIndex % 5 == 0) { progFunc(String.Format("Clipping '{0}' polygons: {1}%", tmxLayer.Name, (groupIndex / (float)groupCount) * 100)); } groupIndex++; // The "groupClipper" clips the polygons in a smaller part of the world ClipperLib.Clipper groupClipper = new ClipperLib.Clipper(); // Add all our polygons to the Clipper library so it can reduce all the polygons to a (hopefully small) number of paths foreach (PolygonGroup poly in polygonGroups[key]) { // Create a clipper library polygon out of each and add it to our collection ClipperPolygon clipperPolygon = new ClipperPolygon(); // Our points may be transformed due to tile flipping/rotation // Before we transform them we put all the points into local space relative to the tile SizeF offset = new SizeF(poly.TmxObjectInterface.Position); PointF[] transformedPoints = poly.HasPointsInterface.Points.Select(pt => PointF.Add(pt, offset)).ToArray(); // Now transform the points relative to the tile TmxMath.TransformPoints(transformedPoints, poly.TileCenter, poly.IsFlippedDiagnoally, poly.IsFlippedHorizontally, poly.IsFlippedVertically); foreach (var pt in transformedPoints) { float x = poly.PositionOnMap.X + pt.X; float y = poly.PositionOnMap.Y + pt.Y; ClipperLib.IntPoint point = xfFunc(x, y); clipperPolygon.Add(point); } // Because of Unity's cooridnate system, the winding order of the polygons must be reversed clipperPolygon.Reverse(); // Add the "subject" groupClipper.AddPath(clipperPolygon, ClipperLib.PolyType.ptSubject, poly.HasPointsInterface.ArePointsClosed()); } // Get a solution for this group ClipperLib.PolyTree solution = new ClipperLib.PolyTree(); groupClipper.Execute(ClipperLib.ClipType.ctUnion, solution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule); // Combine the solutions into the full clipper fullClipper.AddPaths(ClipperLib.Clipper.ClosedPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, true); fullClipper.AddPaths(ClipperLib.Clipper.OpenPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, false); } progFunc(String.Format("Clipping '{0}' polygons: 100%", tmxLayer.Name)); ClipperLib.PolyTree fullSolution = new ClipperLib.PolyTree(); fullClipper.Execute(ClipperLib.ClipType.ctUnion, fullSolution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule); return(fullSolution); }
public static ClipperLib.PolyTree ExecuteClipper(TmxMap tmxMap, TmxLayer tmxLayer, TransformPointFunc xfFunc, ProgressFunc progFunc) { // The "fullClipper" combines the clipper results from the smaller pieces ClipperLib.Clipper fullClipper = new ClipperLib.Clipper(); // From the perspective of Clipper lines are polygons too // Closed paths == polygons // Open paths == lines var polygonGroups = from y in Enumerable.Range(0, tmxLayer.Height) from x in Enumerable.Range(0, tmxLayer.Width) let rawTileId = tmxLayer.GetRawTileIdAt(x, y) let tileId = TmxMath.GetTileIdWithoutFlags(rawTileId) where tileId != 0 let tile = tmxMap.Tiles[tileId] from polygon in tile.ObjectGroup.Objects where (polygon as TmxHasPoints) != null let groupX = x / LayerClipper.GroupBySize let groupY = y / LayerClipper.GroupBySize group new { PositionOnMap = tmxMap.GetMapPositionAt(x, y, tile), HasPointsInterface = polygon as TmxHasPoints, TmxObjectInterface = polygon, IsFlippedDiagnoally = TmxMath.IsTileFlippedDiagonally(rawTileId), IsFlippedHorizontally = TmxMath.IsTileFlippedHorizontally(rawTileId), IsFlippedVertically = TmxMath.IsTileFlippedVertically(rawTileId), TileCenter = new PointF(tile.TileSize.Width * 0.5f, tile.TileSize.Height * 0.5f), } by Tuple.Create(groupX, groupY); int groupIndex = 0; int groupCount = polygonGroups.Count(); foreach (var polyGroup in polygonGroups) { if (groupIndex % 5 == 0) { progFunc(String.Format("Clipping '{0}' polygons: {1}%", tmxLayer.Name, (groupIndex / (float)groupCount) * 100)); } groupIndex++; // The "groupClipper" clips the polygons in a smaller part of the world ClipperLib.Clipper groupClipper = new ClipperLib.Clipper(); // Add all our polygons to the Clipper library so it can reduce all the polygons to a (hopefully small) number of paths foreach (var poly in polyGroup) { // Create a clipper library polygon out of each and add it to our collection ClipperPolygon clipperPolygon = new ClipperPolygon(); // Our points may be transformed due to tile flipping/rotation // Before we transform them we put all the points into local space relative to the tile SizeF offset = new SizeF(poly.TmxObjectInterface.Position); PointF[] transformedPoints = poly.HasPointsInterface.Points.Select(pt => PointF.Add(pt, offset)).ToArray(); // Now transform the points relative to the tile TmxMath.TransformPoints(transformedPoints, poly.TileCenter, poly.IsFlippedDiagnoally, poly.IsFlippedHorizontally, poly.IsFlippedVertically); foreach (var pt in transformedPoints) { float x = poly.PositionOnMap.X + pt.X; float y = poly.PositionOnMap.Y + pt.Y; ClipperLib.IntPoint point = xfFunc(x, y); clipperPolygon.Add(point); } // Because of Unity's cooridnate system, the winding order of the polygons must be reversed clipperPolygon.Reverse(); // Add the "subject" groupClipper.AddPath(clipperPolygon, ClipperLib.PolyType.ptSubject, poly.HasPointsInterface.ArePointsClosed()); } // Get a solution for this group ClipperLib.PolyTree solution = new ClipperLib.PolyTree(); groupClipper.Execute(ClipperLib.ClipType.ctUnion, solution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule); // Combine the solutions into the full clipper fullClipper.AddPaths(ClipperLib.Clipper.ClosedPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, true); fullClipper.AddPaths(ClipperLib.Clipper.OpenPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, false); } progFunc(String.Format("Clipping '{0}' polygons: 100%", tmxLayer.Name)); ClipperLib.PolyTree fullSolution = new ClipperLib.PolyTree(); fullClipper.Execute(ClipperLib.ClipType.ctUnion, fullSolution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule); return(fullSolution); }
public static ClipperLib.PolyTree ExecuteClipper(TmxMap tmxMap, TmxLayer tmxLayer, TransformPointFunc xfFunc, ProgressFunc progFunc) { // The "fullClipper" combines the clipper results from the smaller pieces ClipperLib.Clipper fullClipper = new ClipperLib.Clipper(); // From the perspective of Clipper lines are polygons too // Closed paths == polygons // Open paths == lines var polygonGroups = from y in Enumerable.Range(0, tmxLayer.Height) from x in Enumerable.Range(0, tmxLayer.Width) let rawTileId = tmxLayer.GetRawTileIdAt(x, y) let tileId = TmxMath.GetTileIdWithoutFlags(rawTileId) where tileId != 0 let tile = tmxMap.Tiles[tileId] from polygon in tile.ObjectGroup.Objects where (polygon as TmxHasPoints) != null let groupX = x / LayerClipper.GroupBySize let groupY = y / LayerClipper.GroupBySize group new { PositionOnMap = tmxMap.GetMapPositionAt(x, y, tile), HasPointsInterface = polygon as TmxHasPoints, TmxObjectInterface = polygon, IsFlippedDiagnoally = TmxMath.IsTileFlippedDiagonally(rawTileId), IsFlippedHorizontally = TmxMath.IsTileFlippedHorizontally(rawTileId), IsFlippedVertically = TmxMath.IsTileFlippedVertically(rawTileId), TileCenter = new PointF(tile.TileSize.Width * 0.5f, tile.TileSize.Height * 0.5f), } by Tuple.Create(groupX, groupY); int groupIndex = 0; int groupCount = polygonGroups.Count(); foreach (var polyGroup in polygonGroups) { if (groupIndex % 5 == 0) { progFunc(String.Format("Clipping '{0}' polygons: {1}%", tmxLayer.Name, (groupIndex / (float)groupCount) * 100)); } groupIndex++; // The "groupClipper" clips the polygons in a smaller part of the world ClipperLib.Clipper groupClipper = new ClipperLib.Clipper(); // Add all our polygons to the Clipper library so it can reduce all the polygons to a (hopefully small) number of paths foreach (var poly in polyGroup) { // Create a clipper library polygon out of each and add it to our collection ClipperPolygon clipperPolygon = new ClipperPolygon(); // Our points may be transformed due to tile flipping/rotation // Before we transform them we put all the points into local space relative to the tile SizeF offset = new SizeF(poly.TmxObjectInterface.Position); PointF[] transformedPoints = poly.HasPointsInterface.Points.Select(pt => PointF.Add(pt, offset)).ToArray(); // Now transform the points relative to the tile TmxMath.TransformPoints(transformedPoints, poly.TileCenter, poly.IsFlippedDiagnoally, poly.IsFlippedHorizontally, poly.IsFlippedVertically); foreach (var pt in transformedPoints) { float x = poly.PositionOnMap.X + pt.X; float y = poly.PositionOnMap.Y + pt.Y; ClipperLib.IntPoint point = xfFunc(x, y); clipperPolygon.Add(point); } // Because of Unity's cooridnate system, the winding order of the polygons must be reversed clipperPolygon.Reverse(); // Add the "subject" groupClipper.AddPath(clipperPolygon, ClipperLib.PolyType.ptSubject, poly.HasPointsInterface.ArePointsClosed()); } // Get a solution for this group ClipperLib.PolyTree solution = new ClipperLib.PolyTree(); groupClipper.Execute(ClipperLib.ClipType.ctUnion, solution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule); // Combine the solutions into the full clipper fullClipper.AddPaths(ClipperLib.Clipper.ClosedPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, true); fullClipper.AddPaths(ClipperLib.Clipper.OpenPathsFromPolyTree(solution), ClipperLib.PolyType.ptSubject, false); } progFunc(String.Format("Clipping '{0}' polygons: 100%", tmxLayer.Name)); ClipperLib.PolyTree fullSolution = new ClipperLib.PolyTree(); fullClipper.Execute(ClipperLib.ClipType.ctUnion, fullSolution, LayerClipper.SubjectFillRule, LayerClipper.ClipFillRule); return fullSolution; }