Пример #1
0
 // Start is called before the first frame update. Initializing the weather state, gametime, and time speed.
 void Start()
 {
     soundSystem   = FindObjectOfType <SoundSystem>();
     effectSystem  = FindObjectOfType <EffectSystem>();
     thunderSystem = FindObjectOfType <ThunderSystem>();
     clipSystem    = FindObjectOfType <ClipSystem>();
     setWeatherGameTime(Weather.SUNNY, 12);
     timeSpeed = 1;
 }
Пример #2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(this.gameObject);
     }
 }