public void OnGUI() { if (state.selection.canChangeAnimationClip) { var newClip = DoClipPopup(state.activeAnimationClip, AnimationWindowStyles.animClipToolbarPopup); if (state.selection.canCreateClips) { addCI.SetSourceView(); if (GUILayout.Button(new GUIContent("+", "Create New Clip..."), EditorStyles.toolbarButton)) { newClip = AnimationWindowUtility.CreateNewClip(state.selection.rootGameObject.name); if (newClip) { AnimationWindowUtility.AddClipToAnimationPlayerComponent(state.activeAnimationPlayer, newClip); addCI.selectedClip = newClip; addCI.SendEvent(); } } } if (state.activeAnimationClip != newClip) { state.activeAnimationClip = newClip; // Layout has changed, bail out now. EditorGUIUtility.ExitGUI(); } } else if (state.activeAnimationClip != null) { Rect r = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight, AnimationWindowStyles.toolbarLabel); EditorGUI.LabelField(r, CurveUtility.GetClipName(state.activeAnimationClip), AnimationWindowStyles.toolbarLabel); } }
private void DisplayClipMenu(Rect position, AnimationClip clip) { popupCI.SetSourceView(); AnimationSelectorWindow.DrawPresetButton(clip, GetOrderedClipList(), position, (selectedClip) => { popupCI.selectedClip = selectedClip; popupCI.SendEvent(); }); }