// Start is called before the first frame update void Awake() { _grabObjController = gameObject.GetComponent <GrabObjController>(); _forceManipulation = gameObject.GetComponent <ForceManipulation>(); _forceGesture = gameObject.GetComponent <ForceGestureHand>(); _climbHand = gameObject.GetComponent <ClimbHand>(); HandSource = _grabObjController.HandSource; }
public void DropHand(GameObject climbHand) { if (_currentHand == climbHand.GetComponent <ClimbHand>()) { _currentHand = null; _cameraRig.GetComponent <Rigidbody>().useGravity = true; _playerController.CanMove = true; } }
private void UpdateClimbPosition(ClimbHand climbHand) { //This will be weird: _cameraRig.GetComponent<Rigidbody>().MovePosition(_cameraRig.transform.position + climbHand.ControllerDelta * ClimbingSpeed * Time.fixedDeltaTime); Vector3 movement = Vector3.zero; movement += climbHand.ControllerDelta * ClimbingSpeed; //print(climbHand.gameObject+ " " + climbHand.ControllerDelta); _cameraRig.GetComponent <Rigidbody>().MovePosition(_cameraRig.transform.position + movement * Time.fixedDeltaTime); //_cameraRig.GetComponent<Rigidbody>().velocity = (_cameraRig.transform.position + climbHand.ControllerDelta * ClimbingSpeed * Time.fixedDeltaTime); }
public void StartClimbObject(GameObject climbHand) { _currentHand = climbHand.GetComponent <ClimbHand>(); if (_cameraRig.GetComponent <Rigidbody>().useGravity) { _cameraRig.GetComponent <Rigidbody>().velocity = Vector3.zero; _cameraRig.GetComponent <Rigidbody>().useGravity = false; } if (_playerController.CanMove) { _playerController.CanMove = false; } }
// Start is called before the first frame update void Awake() { if (!_playerController) { _playerController = GetComponent <VRPlayerController>(); } if (!_rightHand) { _rightHand = _playerController.RightHand; } if (!_leftHand) { _leftHand = _playerController.LeftHand; } _rightGestureHand = _rightHand.GetComponent <ForceGestureHand>(); _leftGestureHand = _leftHand.GetComponent <ForceGestureHand>(); _rightClimbHand = _rightHand.GetComponent <ClimbHand>(); _leftClimbHand = _leftHand.GetComponent <ClimbHand>(); }