/// <summary> /// 邀请玩家加入俱乐部 /// </summary> private void InvitePlayerJoinClub() { this.gameObject.SetActive(false); ClientToServerMsg.InvitePlayerJoinClub(ulong.Parse(input.value), (uint)GameData.CurrentClubInfo.Id); }
/// <summary> /// 邀请玩家加入俱乐部 /// </summary> private void InvitePlayerJoinClub() { this.gameObject.SetActive(false); ClientToServerMsg.InvitePlayerJoinClub(ulong.Parse(input.value), (uint)GameData.CurrentClubInfo.Id); }