void ReleaseDesignerOutlets() { if (BufferSizeInput != null) { BufferSizeInput.Dispose(); BufferSizeInput = null; } if (BufferSizeSlider != null) { BufferSizeSlider.Dispose(); BufferSizeSlider = null; } if (ChatMessageInput != null) { ChatMessageInput.Dispose(); ChatMessageInput = null; } if (ChatMessageList != null) { ChatMessageList.Dispose(); ChatMessageList = null; } if (ClientList != null) { ClientList.Dispose(); ClientList = null; } if (ClientTable != null) { ClientTable.Dispose(); ClientTable = null; } if (ClientColumn != null) { ClientColumn.Dispose(); ClientColumn = null; } if (NameInput != null) { NameInput.Dispose(); NameInput = null; } if (PortInput != null) { PortInput.Dispose(); PortInput = null; } if (SendButton != null) { SendButton.Dispose(); SendButton = null; } if (StartButton != null) { StartButton.Dispose(); StartButton = null; } if (StatusIndicator != null) { StatusIndicator.Dispose(); StatusIndicator = null; } if (StatusIndicatorText != null) { StatusIndicatorText.Dispose(); StatusIndicatorText = null; } }