public void OnFireballSpawn(ClientSpawnFireballData clientSpawnFireballData) { //var player = (Player) _dynamicObjects[ObjectType.Player] // .FirstOrDefault(x => x.OwnerID == clientSpawnFireballData.GetSender().ConnectId); //_abilityManager.AddAbilityToQueue(); //Fireball fireball = new Fireball(clientSpawnFireballData, player); //AddDynamicObject(ObjectType.Dynamic, fireball); //_netHandlerRef.SpawnObjForAllPlayers(fireball.OnPlayerConnectedMessage()); }
public void OnClientSpawnFireballData(ClientSpawnFireballData clientSpawnFireballData) { Debug.Log("Lol wtf, client spawn fireball????"); }
public void OnClientSpawnFireballData(ClientSpawnFireballData clientSpawnFireballData) { _game.OnFireballSpawn(clientSpawnFireballData); }