Пример #1
0
        public void OnFireballSpawn(ClientSpawnFireballData clientSpawnFireballData)
        {
            //var player = (Player) _dynamicObjects[ObjectType.Player]
            //    .FirstOrDefault(x => x.OwnerID == clientSpawnFireballData.GetSender().ConnectId);
            //_abilityManager.AddAbilityToQueue();

            //Fireball fireball = new Fireball(clientSpawnFireballData, player);
            //AddDynamicObject(ObjectType.Dynamic, fireball);
            //_netHandlerRef.SpawnObjForAllPlayers(fireball.OnPlayerConnectedMessage());
        }
Пример #2
0
 public void OnClientSpawnFireballData(ClientSpawnFireballData clientSpawnFireballData)
 {
     Debug.Log("Lol wtf, client spawn fireball????");
 }
Пример #3
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 public void OnClientSpawnFireballData(ClientSpawnFireballData clientSpawnFireballData)
 {
     _game.OnFireballSpawn(clientSpawnFireballData);
 }