IEnumerator Load() { //1. cResourceManager.Instance.LoadClientResource(); yield return(UICoroutine.uiCoroutine.StartCoroutine(ClientResourcesMgr.LoadClientResource())); //2. UICoroutine.uiCoroutine.StartCoroutine(UIMgr.ShowUIAsync(UIFlag.ui_createrole, null)); }
IEnumerator Load() { //1. cResourceManager.Instance.LoadClientResource(); yield return(UICoroutine.uiCoroutine.StartCoroutine(ClientResourcesMgr.LoadClientResource())); // LoadMatch //IEnumerator itor = AnimationLoader.LoadStageSceneAnimation(RoomData.PlayMusciInfo.m_strMusicSource, RoomData.PlaySongMode); }
public override void InitStage() { //cResourceManager.Instance.InitLogin(); ClientResourcesMgr.InitGameLoader(); mLoginUIManager = new cLoginUIManager(); mLoginUIManager.Init(); mLoginUI = GameObject.FindObjectOfType <cLoginView>().gameObject; //cMainApp.Instance.InitGMTool(); //UICoroutine.uiCoroutine.StartCoroutine(UIMgr.ShowUIAsync(UIFlag.ui_lobby, null)); UICoroutine.InitUICoroutine(); cLoginLogic.CreateLogic(NetObserver).RegistNetMessage(); }