Пример #1
0
    IEnumerator Load()
    {
        //1. cResourceManager.Instance.LoadClientResource();
        yield return(UICoroutine.uiCoroutine.StartCoroutine(ClientResourcesMgr.LoadClientResource()));

        //2.
        UICoroutine.uiCoroutine.StartCoroutine(UIMgr.ShowUIAsync(UIFlag.ui_createrole, null));
    }
Пример #2
0
    IEnumerator Load()
    {
        //1. cResourceManager.Instance.LoadClientResource();
        yield return(UICoroutine.uiCoroutine.StartCoroutine(ClientResourcesMgr.LoadClientResource()));

        // LoadMatch

        //IEnumerator itor = AnimationLoader.LoadStageSceneAnimation(RoomData.PlayMusciInfo.m_strMusicSource, RoomData.PlaySongMode);
    }
Пример #3
0
    public override void InitStage()
    {
        //cResourceManager.Instance.InitLogin();
        ClientResourcesMgr.InitGameLoader();

        mLoginUIManager = new cLoginUIManager();
        mLoginUIManager.Init();

        mLoginUI = GameObject.FindObjectOfType <cLoginView>().gameObject;
        //cMainApp.Instance.InitGMTool();
        //UICoroutine.uiCoroutine.StartCoroutine(UIMgr.ShowUIAsync(UIFlag.ui_lobby, null));

        UICoroutine.InitUICoroutine();

        cLoginLogic.CreateLogic(NetObserver).RegistNetMessage();
    }