/// <summary> /// Callback method for when another player enters our scene. /// </summary> /// <param name="enterSceneData">The ClientPlayerEnterScene packet data.</param> private void OnPlayerEnterScene(ClientPlayerEnterScene enterSceneData) { // Read ID from player data var id = enterSceneData.Id; Logger.Get().Info(this, $"Player {id} entered scene"); if (!_playerData.TryGetValue(id, out var playerData)) { playerData = new ClientPlayerData(id, enterSceneData.Username); _playerData[id] = playerData; } playerData.IsInLocalScene = true; _playerManager.SpawnPlayer( playerData, enterSceneData.Username, enterSceneData.Position, enterSceneData.Scale, enterSceneData.Team, enterSceneData.SkinId ); _animationManager.UpdatePlayerAnimation(id, enterSceneData.AnimationClipId, 0); try { PlayerEnterSceneEvent?.Invoke(playerData); } catch (Exception e) { Logger.Get().Warn(this, $"Exception thrown while invoking PlayerEnterScene event, {e.GetType()}, {e.Message}, {e.StackTrace}"); } }
private void OnPlayerEnterScene(ClientPlayerEnterScene playerData) { // Read ID from player data var id = playerData.Id; Logger.Info(this, $"Player {id} entered scene, spawning player"); _playerManager.SpawnPlayer(id, playerData.Username, playerData.Position, playerData.Scale, playerData.Team, playerData.Skin); _animationManager.UpdatePlayerAnimation(id, playerData.AnimationClipId, 0); }