Пример #1
0
        /// <summary>
        /// 客户端登录的处理
        /// </summary>
        /// <param name="client"></param>
        /// <param name="dto"></param>
        private void Login(ClientPeer client, AccountDto dto)
        {
            // 单线程执行,防止多个线程同时访问,数据出错
            SingleExecute.Instance.Exeecute(() => {
                // 用户名不存在
                if (DatabaseManager.IsExistUserName(dto.userName) == false)
                {
                    client.SendMsg(OpCode.Account, AccountCode.Login_SRES, -1); // 向客户端发送消息
                    return;
                }
                // 密码错误
                if (DatabaseManager.IsMatch(dto.userName, dto.password) == false)
                {
                    client.SendMsg(OpCode.Account, AccountCode.Login_SRES, -2);
                    return;
                }
                // 用户在线
                if (DatabaseManager.IsOnline(dto.userName))
                {
                    client.SendMsg(OpCode.Account, AccountCode.Login_SRES, -3);
                    return;
                }

                // 验证都通过了,登录成功
                DatabaseManager.Login(client, dto.userName);
                client.SendMsg(OpCode.Account, AccountCode.Login_SRES, 1);
            });
        }
Пример #2
0
 /// <summary>
 /// 客户端登录的请求
 /// </summary>
 /// <param name="client"></param>
 /// <param name="dto"></param>
 private void Login(ClientPeer client, AccountDto dto)
 {
     //单线程执行
     //防止多个线程同时访问数据出错
     SingleExecute.Instance.Execute(() =>
     {
         if (DatabaseManager.IsExistUserName(dto.userName) == false)
         {
             //用户名不存在
             client.SendMsg(OpCode.Account, AccountCode.Login_SRES, -1);
             return;
         }
         if (DatabaseManager.IsMatch(dto.userName, dto.password) == false)
         {
             //密码不正确
             client.SendMsg(OpCode.Account, AccountCode.Login_SRES, -2);
             return;
         }
         if (DatabaseManager.IsOnline(dto.userName))
         {
             //该账号已在线
             client.SendMsg(OpCode.Account, AccountCode.Login_SRES, -3);
             //return;
         }
         DatabaseManager.Login(dto.userName, client);
         client.SendMsg(OpCode.Account, AccountCode.Login_SRES, 0);
     });
 }
Пример #3
0
 /// <summary>
 /// 客户端注册的处理
 /// </summary>
 /// <param name="dto"></param>
 private void Register(ClientPeer client, AccountDto dto)
 {
     // 单线程执行,防止多个线程同时访问,数据出错
     SingleExecute.Instance.Exeecute(() => {
         // 用户名已被注册
         if (DatabaseManager.IsExistUserName(dto.userName))
         {
             client.SendMsg(OpCode.Account, AccountCode.Register_SRES, -1); // 发送一个整型,客户端接收后自己进行判断,比直接发送一个"用户名已被注册"的字符串节约性能
             return;
         }
         // 添加用户
         DatabaseManager.AddUser(dto.userName, dto.password);
         // 给客户端返回一个消息,0 - 代表注册成功
         client.SendMsg(OpCode.Account, AccountCode.Register_SRES, 0);
     });
 }
Пример #4
0
 /// <summary>
 /// 客户端获取用户信息的请求
 /// </summary>
 /// <param name="client"></param>
 private void GetUserInfo(ClientPeer client)
 {
     SingleExecute.Instance.Exeecute(() => {
         UserDto dto = DatabaseManager.CreateUserDto(client.Id);
         client.SendMsg(OpCode.Account, AccountCode.GetUserInfo_SRES, dto);
     });
 }
Пример #5
0
 /// <summary>
 /// 客户端获取排行榜信息的请求
 /// </summary>
 /// <param name="client"></param>
 private void GetRank(ClientPeer client)
 {
     SingleExecute.Instance.Exeecute(() => {
         RankListDto dto = DatabaseManager.GetRankListDto();
         client.SendMsg(OpCode.Account, AccountCode.GetRank_SRES, dto);
     });
 }
Пример #6
0
 /// <summary>
 /// 客户端发来的更新金币数量请求
 /// </summary>
 /// <param name="client"></param>
 /// <param name="coin"></param>
 private void UpdateCoin(ClientPeer client, int coin)
 {
     SingleExecute.Instance.Exeecute(() => {
         int totalCoin = DatabaseManager.UpdateCoin(client.Id, coin);
         client.SendMsg(OpCode.Account, AccountCode.UpdateCoin_SRES, totalCoin);
     });
 }
Пример #7
0
        /// <summary>
        /// 客户端进入房间的请求
        /// </summary>
        /// <param name="client"></param>
        /// <param name="roomType"></param>
        private void EnterRoom(ClientPeer client, int roomType)
        {
            SingleExecute.Instance.Exeecute(() => {
                // 判断当前的客户端连接对象是不是在匹配房间里面,如果在,忽略
                if (matchCacheList[roomType].IsMatching(client.Id))
                {
                    return;
                }
                MatchRoom room = matchCacheList[roomType].Enter(client);
                // 构造 UserDto
                UserDto userDto = DatabaseManager.CreateUserDto(client.Id);
                // 广播给房间内的所有玩家,除了自身,有新的玩家进来了,参数:新进用户的 UserDto
                room.Broadcast(OpCode.Match, MatchCode.Enter_BRO, userDto, client);

                // 给客户端一个相应,参数:房间传输模型,包含房间内的正在等待的玩家以及准备的玩家id 集合
                client.SendMsg(OpCode.Match, MatchCode.Enter_SRES, MakeMatchRoomDto(room));
                if (roomType == 0)
                {
                    Console.WriteLine(userDto.name + "进入底注为 10 的房间");
                }
                if (roomType == 1)
                {
                    Console.WriteLine(userDto.name + "进入底注为 20 的房间");
                }
                if (roomType == 2)
                {
                    Console.WriteLine(userDto.name + "进入底注为 50 的房间");
                }
            });
        }
Пример #8
0
 /// <summary>
 /// 客户端注册的处理
 /// </summary>
 /// <param name="dto"></param>
 private void Register(ClientPeer client, AccountDto dto)
 {
     //单线程执行
     //防止多个线程同时访问数据出错
     SingleExecute.Instance.Execute(() =>
     {
         //用户名已经被注册
         if (DatabaseManager.IsExistUserName(dto.userName))
         {
             client.SendMsg(OpCode.Account, AccountCode.Register_SRES, -1);
             return;
         }
         //创建一条用户数据
         DatabaseManager.CreateUser(dto.userName, dto.password);
         client.SendMsg(OpCode.Account, AccountCode.Register_SRES, 0);
     });
 }
Пример #9
0
 //客户端更新账号信息
 private void ModifyPwd(ClientPeer client, AccountDto dto)
 {
     SingleExecute.Instance.Execute(() =>
     {
         int flag = DatabaseManager.ModifyPwd(client, dto.password);
         client.SendMsg(OpCode.Account, AccountCode.ModifyPwd_SRES, flag);
     });
 }
Пример #10
0
 /// <summary>
 /// 客户端获取排行榜的请求处理
 /// </summary>
 /// <param name="client"></param>
 private void GetRankList(ClientPeer client)
 {
     SingleExecute.Instance.Execute(() =>
     {
         Console.WriteLine("请求排行榜信息");
         RankListDto dto = DatabaseManager.GetRankListDto();
         client.SendMsg(OpCode.Account, AccountCode.GetRankList_SRES, dto);
         Console.WriteLine("发送排行榜信息" + OpCode.Account + AccountCode.GetRankList_SRES);
     });
 }
Пример #11
0
        /// <summary>
        /// 广播发消息,给除自己以外的客户端发消息
        /// </summary>
        public void Broadcast(int opCode, int subCode, object value, ClientPeer exceptClient = null)
        {
            NetMsg msg = new NetMsg(opCode, subCode, value);

            byte[] data   = EncodeTool.EncodeMsg(msg);
            byte[] packet = EncodeTool.EncodePacket(data);
            foreach (var player in playerList)
            {
                ClientPeer client = DatabaseManager.GetClientPeerByUserId(player.id);
                if (client == exceptClient)
                {
                    continue;
                }
                client.SendMsg(packet);
            }
        }
Пример #12
0
        /// <summary>
        /// 广播发消息
        /// </summary>
        public void Broadcase(int opCode, int subCode, object value, ClientPeer exceptClient = null)
        {
            Console.WriteLine("--广播有玩家加入的消息--" + opCode + subCode);
            NetMsg msg = new NetMsg(opCode, subCode, value);

            byte[] data   = EncodeTool.EncodeMsg(msg);
            byte[] packet = EncodeTool.EncodePacket(data);
            foreach (var player in playerList)
            {
                ClientPeer client = Database.DatabaseManager.GetClientPeerByUserId(player.userId);
                if (client == exceptClient)
                {
                    Console.WriteLine("--wangzhi--房间里玩家的id--" + client.Id);
                    Console.WriteLine("--wangzhi--忽略的玩家ID--" + exceptClient.Id);
                    continue;
                }

                client.SendMsg(packet);
            }
        }
Пример #13
0
        /// <summary>
        /// 客户端进入房间的请求
        /// </summary>
        /// <param name="client"></param>
        /// <param name="roomType"></param>
        private void EnterRoom(ClientPeer client, int roomType)
        {
            SingleExecute.Instance.Execute(() => {
                //判断一下当前的客户端连接对象是否在匹配房间里面,如果在则忽略
                if (matchCacheList[roomType].IsMatching(client.Id))
                {
                    return;
                }
                else
                {
                    Console.WriteLine("--wangzhi--进入的玩家为:--" + client.Id);
                    MatchRoom room = matchCacheList[roomType].Enter(client);
                    //构造用户数据传输模型
                    UserDto userDto = DatabaseManager.CreateUserDto(client.Id);
                    //广播给房间内的所有玩家,除了自身,有新的玩家进来了,参数:新进用户的userdto
                    room.Broadcase(OpCode.Match, MatchCode.Enter_BRO, userDto, client);

                    //给客户端一个响应 参数:房间传输模型,包含房间内的正在等待的玩家以及准备的玩家id集合
                    Console.WriteLine("--wangzhi--房间里的玩家个数--" + room.clientList.Count);
                    Console.WriteLine("--wangzhi--房间ID为:--" + room.roomId);
                    foreach (var player in room.clientList)
                    {
                        Console.WriteLine("--wangzhi--玩家id分别为:--" + player.Id);
                    }
                    client.SendMsg(OpCode.Match, MatchCode.Enter_SRES, MakeMatchRoomDto(room, client.Id));

                    if (roomType == 0)
                    {
                        Console.WriteLine(userDto.UserName + "进入底注为10,顶注为100的房间");
                    }
                    if (roomType == 1)
                    {
                        Console.WriteLine(userDto.UserName + "进入底注为20,顶注为200的房间");
                    }
                    if (roomType == 2)
                    {
                        Console.WriteLine(userDto.UserName + "进入底注为50,顶注为500的房间");
                    }
                }
            });
        }
Пример #14
0
 public void SendMsg(int opCode, int subCode, object value)
 {
     Debug.Log("--wangzhi--发送消息--" + opCode + "  " + subCode);
     client.SendMsg(opCode, subCode, value);
 }
Пример #15
0
 //用户登出
 private void UserLogout(ClientPeer client)
 {
     DatabaseManager.OffLine(client);
     client.SendMsg(OpCode.Account, AccountCode.Logout_SRES, 0);
     return;
 }
Пример #16
0
 public void SendMsg(int opCode, int subCode, object value)
 {
     Debug.Log("进入SendMsg发送shuju");
     client.SendMsg(opCode, subCode, value);
 }
Пример #17
0
 public void SendMsg(int opCode, int subCode, object value)
 {
     client.SendMsg(opCode, subCode, value);
 }