Пример #1
0
	public void SV_ExecuteClientMessage(ClientNode cl, MsgPacket msg)
	{
		
		msg.Oob = false;
		int srvID = msg.ReadInt();
		cl.messageAcknowledge = msg.ReadInt();
		if(cl.messageAcknowledge < 0){
			DropClient(cl,"illegible client message");
			return;
		}

		cl.reliableAcknowledge = msg.ReadInt();
		if(cl.reliableAcknowledge < cl.reliableSequence - CConstVar.MAX_RELIABLE_COMMANDS){
			DropClient(cl,"illegible client message");
			cl.reliableAcknowledge = cl.reliableSequence;
			return;
		}

		if(srvID != serverID ){
		// 	if(serverID >= restartedServerId && srvID < serverID){
		// 		CLog.Info("{0} : ignoring pre map_restart/ outdated client message",cl.name);
				
				if(cl.messageAcknowledge > cl.gamestateMessageNum){
					SendClientGameState(cl);
				}
				return;
		}
		// }

		if(cl.oldServerTime > 0 && srvID == serverID){
			CLog.Info("{0} ackownledged gamestate", cl.name);
			cl.oldServerTime = 0;
		}

		int c = 0;
		do{
			c = msg.ReadByte();
			if(c == (int)CLC_Cmd.EOF){
				break;
			}
			if(c != (int)CLC_Cmd.ClientCommand){
				break;
			}
			if(!ClientCommand(cl, msg)){
				return;
			}
			if(cl.state == ClientState.ZOMBIE){
				return;
			}
		}while(true);


		if(c == (int)CLC_Cmd.MOVE){
			UserMove(cl,msg, true);
		}else if(c == (int)CLC_Cmd.MoveNoDelta){
			UserMove(cl,msg,false);
		}else if(c != (int)CLC_Cmd.EOF){
			CLog.Info("bad command type for client!!!!");
		}
	}
Пример #2
0
        private void OnClientStateChanged(object sender, bool connected)
        {
            if (listClients.InvokeRequired)
            {
                listClients.Invoke((MethodInvoker)(() =>
                {
                    OnClientStateChanged(sender, connected);
                }));

                return;
            }

            ClientNode node = (ClientNode)sender;

            if (connected)
            {
                ListViewItem client = new ListViewItem();
                client.Tag = node;
                listClients.Items.Add(client);

                node.Send(new IdentificationPacket());
            }
            else
            {
                foreach (ListViewItem item in listClients.Items)
                {
                    if (item.Tag == node)
                    {
                        listClients.Items.Remove(item);
                        break;
                    }
                }
            }
        }
        public void SendProblemGetResponseTest()
        {
            var mockcore     = new Mock <ClientNodeProcessingModule>();
            var mockcreator  = new Mock <IMessageArrayCreator>();
            var solveRequest = new SolveRequest()
            {
                ProblemType = "abc"
            };

            Message[] request = new[] { solveRequest };
            mockcreator.Setup(u => u.Create(solveRequest)).Returns(request);
            mockcore.Setup(u => u.GetRequest()).Returns(solveRequest);

            var mockclient   = new Mock <IClusterClient>();
            var shouldReturn = new SolveRequestResponse {
                Id = 222
            };
            var responses = new Message[] { new NoOperation(),
                                            shouldReturn };

            mockclient.Setup(u => u.SendRequests(request)).Returns(responses);

            var clientNode = new ClientNode(mockclient.Object, mockcore.Object, mockcreator.Object);

            var ret = clientNode.SendProblem();

            Assert.AreEqual(ret, shouldReturn);
        }
        public void SendProblemMultipleResponsesExceptionTest()
        {
            var mockcore     = new Mock <ClientNodeProcessingModule>();
            var mockcreator  = new Mock <IMessageArrayCreator>();
            var solveRequest = new SolveRequest()
            {
                ProblemType = "abc"
            };

            Message[] request = new[] { solveRequest };
            mockcreator.Setup(u => u.Create(solveRequest)).Returns(request);
            mockcore.Setup(u => u.GetRequest()).Returns(solveRequest);

            var mockclient   = new Mock <IClusterClient>();
            var shouldReturn = new SolveRequestResponse {
                Id = 222
            };
            var duplicated = new SolveRequestResponse {
                Id = 222
            };
            var responses = new Message[] { shouldReturn, duplicated };

            mockclient.Setup(u => u.SendRequests(request)).Returns(responses);

            var clientNode = new ClientNode(mockclient.Object, mockcore.Object, mockcreator.Object);

            var ret = clientNode.SendProblem();
        }
Пример #5
0
        public void Open(IPEndPoint[] endpoints, Action <Connection> connectionInitializer = null)
        {
            if (endpoints == null || endpoints.Length == 0)
            {
                throw new ArgumentNullException("endpoints");
            }

            nodes = new ClientNode[endpoints.Length];
            EventHandler clientClosed = ClientClosed;

            for (int i = 0; i < endpoints.Length; i++)
            {
                var node = new ClientNode(this, endpoints[i]);
                node.Closed += clientClosed;
                nodes[i]     = node;
                Exception ex = node.TryOpen(connectionInitializer);
                if (ex != null)
                {
                    OnConnectFailed(node.EndPoint, ex);
                    Trace.WriteLine(ex.Message);
                }
            }
            UpdateActiveNodeCount();
            timer = new Timer(Heartbeat, null, PollFrequency, PollFrequency);
        }
Пример #6
0
        public override List <Alachisoft.NCache.Common.Monitoring.ClientNode> GetClientList(string cacheId)
        {
            List <ClientNode> clients = new List <ClientNode>();

            lock (ConnectionManager.ConnectionTable)
            {
                IDictionaryEnumerator ide = ConnectionManager.ConnectionTable.GetEnumerator();

                while (ide.MoveNext())
                {
                    ClientManager clientManager = ide.Value as ClientManager;

                    if (!clientManager.IsDisposed && clientManager.CmdExecuter != null && clientManager.CmdExecuter.ID.ToLower() == cacheId.ToLower())
                    {
                        ClientNode client   = new ClientNode();
                        IPEndPoint endPoint = clientManager.ClientSocket.RemoteEndPoint as IPEndPoint;
                        client.Address  = new Address(endPoint.Address, endPoint.Port);
                        client.ClientID = clientManager.ClientID;
                        if (clientManager.IsDotNetClient)
                        {
                            client.ClientContext = RtContextValue.NCACHE;
                        }
                        else
                        {
                            client.ClientContext = RtContextValue.JVCACHE;
                        }
                        clients.Add(client);
                    }
                }
            }
            return(clients);
        }
Пример #7
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="clientnode"></param>
 /// <param name="data"></param>
 /// <param name="type">(Unreliable,ReliableUnordered,Sequenced,ReliableOrdered,ReliableSequenced),(0,1,2,3,4,5)</param>
 public static async void RudpSendAsync(this ClientNode clientnode, byte[] data, int type)
 {
     if (clientnode.Sender is RUdp rUdp)
     {
         await rUdp.RudpSendAsync(data, clientnode.IpEndPoint, type);
     }
 }
Пример #8
0
        public void Open(IPEndPoint endpoint, Action <Connection> connectionInitializer = null)
        {
            if (endpoint == null)
            {
                throw new InvalidOperationException("No EndPoint specified");
            }

            if (node != null)
            {
                throw new InvalidOperationException("Already opened");
            }

            var tmp = new ClientNode(this, endpoint);

            try
            {
                Exception ex;
                if ((ex = tmp.TryOpen(connectionInitializer)) != null)
                {
                    throw ex;
                }
                else if (Interlocked.CompareExchange(ref node, tmp, null) == null)
                {
                    tmp = null;
                }
            } finally
            {
                if (tmp != null)
                {
                    tmp.Close();
                }
            }
        }
Пример #9
0
 public static void RegisterNode(ClientNode node)
 {
     if (!Instance.Nodes.Contains(node))
     {
         Instance.Nodes.Add(node);
     }
 }
Пример #10
0
 public UDPInstance(Udp udp, UdpClient udpClient, IPEndPoint ipEndPoint, ClientNode clientNode) : base(clientNode)
 {
     _udp       = udp;
     _udpClient = udpClient;
     IpEndPoint = ipEndPoint;
     BeginMaintainConnectingAsync();   // 開始進行維持連線之封包發送
 }
Пример #11
0
        private bool CreateInstance(TcpClient tcp)
        {
            try
            {
                IPEndPoint ipEndPoint = tcp.Client.RemoteEndPoint as IPEndPoint;
                if (ipEndPoint == null)
                {
                    return(false);
                }
                string clientIp = ipEndPoint.ToString();
                if (ClientInstance.ContainsKey(clientIp))
                {
                    ClientInstance.Remove(clientIp);
                }
                // 建立玩家peer實體
                ClientNode cNode = _SocketServer.GetPeer(this, ipEndPoint, _SocketServer);
                //註冊到 mListener 中,讓他的 Receive 功能能被叫
                TCPInstance instance = new TCPInstance(this, cNode, tcp);
                //註冊到 mListener 中,讓他的 Receive 功能能被叫
                ClientInstance.Add(clientIp, instance);
                //成功加入後傳送 Connect 事件給 Client
                byte[] packet = new byte[] { 1 };
                tcp.GetStream().Write(packet, 0, packet.Length);
                cNode.Initialize();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                return(false);
            }

            return(true);
        }
Пример #12
0
	private void SendClientSnapshot(ClientNode client){
		byte[] msg_buf = new byte[CConstVar.MAX_MSG_LEN];

		//构建snapshot
		BuildClientSnapshot(client);

		//机器人有自己的构建方法,不需要发送
		if(client.gEntity != null && (client.gEntity.r.svFlags & SVFlags.BOT) != SVFlags.NONE){
			return;
		}


		//这里要默认开始压缩
		MsgPacket msg = new MsgPacket();
		msg.Oob = false;
		msg.AllowOverflow = true;

		//让客户端知道服务器已经收到的可靠消息。
		msg.WriteInt(client.lastClientCommand);

		//发送任何可靠的服务器指令
		UpdateServerCommandsToClient(client, msg);

		//发送所有的相应的entityState和playerState
		WriteSnapshotToClient(client, msg);

		if(msg.Overflowed){
			CLog.Info("WARNING: msg overflowed for %s", client.name);
			msg.Clear();
		}

		SendMessageToClient(msg, client);
	}
Пример #13
0
        private void OnClientMessageReceived(object sender, IPacket packet)
        {
            ClientNode node = (ClientNode)sender;

            if (packet.GetType() == typeof(IdentificationPacket))
            {
                if (listClients.InvokeRequired)
                {
                    listClients.Invoke((MethodInvoker)(() =>
                    {
                        OnClientMessageReceived(sender, packet);
                    }));

                    return;
                }

                IdentificationPacket ident = (IdentificationPacket)packet;
                foreach (ListViewItem item in listClients.Items)
                {
                    if (item.Tag == node)
                    {
                        item.Text = ident.Name;
                        item.SubItems.AddRange(new string[] { node.GetClientIdentifier(), ident.MachineName, ident.OperatingSystem, ident.RAM, ident.Version });
                        break;
                    }
                }
            }
        }
Пример #14
0
        static void Main(string[] args)
        {
            MasterNode mn  = new MasterNode("Master Node");
            ClientNode cn1 = new ClientNode("Client Node 1");
            ClientNode cn2 = new ClientNode("Client Node 2");
            ClientNode cn3 = new ClientNode("Client Node 3");

            mn.SendTransaction(cn1.GetWalletAddress(), 5);
            mn.SendTransaction(cn2.GetWalletAddress(), 10);
            mn.SendTransaction(cn3.GetWalletAddress(), 5);

            mn.StartMining();

            cn2.SendTransaction(cn1.GetWalletAddress(), 5);
            cn3.SendTransaction(mn.GetWalletAddress(), 10);

            mn.StartMining();

            ClientNode cn4 = new ClientNode("Client Node 4");

            cn2.SendTransaction(cn4.GetWalletAddress(), 5);
            cn3.SendTransaction(mn.GetWalletAddress(), 5);

            mn.StartMining();

            Console.WriteLine("The chain is valid: " + mn.IsChainValid());

            Console.WriteLine("Masternode has: " + mn.GetWalletBalance(mn.GetWalletAddress()) + " coins");
            Console.WriteLine(cn1.Name + " has: " + cn1.GetWalletBalance(cn1.GetWalletAddress()) + " coins");
            Console.WriteLine(cn2.Name + " has: " + cn2.GetWalletBalance(cn2.GetWalletAddress()) + " coins");
            Console.WriteLine(cn3.Name + " has: " + cn3.GetWalletBalance(cn3.GetWalletAddress()) + " coins");
            Console.WriteLine(cn4.Name + " has: " + cn4.GetWalletBalance(cn4.GetWalletAddress()) + " coins");

            Console.WriteLine(mn);
        }
Пример #15
0
 public RUdpInstance(RUdp rUdp, ClientNode clientNode, NetPeer netPeer) : base(clientNode)
 {
     _rUdp      = rUdp;
     _netPeer   = netPeer;
     IpEndPoint = _netPeer.EndPoint;
     BeginMaintainConnectingAsync();   // 開始進行維持連線之封包發送
 }
Пример #16
0
	private PlayerState GetClientPlayer(ClientNode node){
		int idx = Array.IndexOf(clients, node);
		if(idx >= 0){
			return gameClients[idx];
		}
		return null;
	}
Пример #17
0
	public override void Init()
	{
		instance = this;
		clients = new ClientNode[CConstVar.MAX_CLIENTS];
		for(int i = 0; i < CConstVar.MAX_CLIENTS; i++){
			clients[i] = new ClientNode();
		}
		svEntities = new SvEntityState[CConstVar.MAX_GENTITIES];
		for(int i = 0; i < CConstVar.MAX_GENTITIES; i++){
			svEntities[i] = new SvEntityState();
		}
		// gEntities = new SharedEntity[CConstVar.MAX_GENTITIES];
		// for(int i = 0; i < CConstVar.MAX_GENTITIES; i++){
		// 	gEntities[i] = new SharedEntity();
		// }
		worldSectors = new WorldSector[64];
		for(int i = 0; i < 64; i++){
			worldSectors[i] = new WorldSector();
		}

		configString = new string[CConstVar.MAX_CONFIGSTRINGS];
		serverRunning = false;

		challenges = new SvChallenge[CConstVar.MAX_CHALLENGES];
		for(int i = 0; i < CConstVar.MAX_CHALLENGES; i++){
			challenges[i] = new SvChallenge();
		}

		numSnapshotEntities = CConstVar.MAX_CLIENTS * CConstVar.PACKET_BACKUP * CConstVar.MAX_SNAPSHOT_ENTITIES;
		snapshotEntities = new EntityState[numSnapshotEntities];
		inited = true;
	}
Пример #18
0
 public void Dispose()
 {
     ClientNode.Clear();
     ClientNode = null;
     Id         = "";
     ParentId   = "";
     GC.Collect();
 }
Пример #19
0
 private void btnClientDisconnect_Click(object sender, System.EventArgs e)
 {
     foreach (ListViewItem item in listClients.SelectedItems)
     {
         ClientNode node = (ClientNode)item.Tag;
         node.Send(new DoShutdownPacket());
     }
 }
Пример #20
0
	public void Initialize(ClientWorld world, ClientStateSettings settings)
	{
		_world = world;
		_network = _world.GetClientNode();
		_settings = (SpawnAvatarSettings)settings;
		_settings.Hide();
		_transitionState = ClientStateId.NO_TRANSITION;
	}
Пример #21
0
	private void UpdateServerCommandsToClient(ClientNode client, MsgPacket msg){
		for(int i = client.reliableAcknowledge + 1; i <= client.reliableSequence; i++){
			msg.WriteByte((byte)SVCCmd.SERVER_COMMAND);
			msg.WriteInt(i);
			msg.WriteString(client.reliableCommands[i&CConstVar.MAX_RELIABLE_COMMANDS]);
		}
		client.reliableSent = client.reliableSequence;
	}
Пример #22
0
	public void SV_ClientThink(ClientNode cl, ref UserCmd cmd){
		cmd.CopyTo(cl.lastUserCmd);
		// CLog.Info("last ucmd time: {0}", cl.lastUserCmd.serverTime);
		if(cl.state != ClientState.ACTIVE){
			return;
		}
		CDataModel.GameSimulate.ClientThink(Array.IndexOf(clients, cl));
	}
Пример #23
0
        public void CreateNode(double latitude, double longitude)
        {
            var node = new ClientNode()
            {
                Latitude = latitude, Longitude = longitude
            };

            node = _host.Client.CreateNode(node);
        }
        static void Main(string[] args)
        {
            //configure serialization
            var messageSerializer = new ProtobufMessageSerializer(typeof(Message).Assembly, typeof(JoinRoom).Assembly);

            var logger = new LoggerConfiguration()
                         .ConfigureMOUSETypesDestructure()
                         .MinimumLevel.Error()
                         .WriteTo.ColoredConsole()
                         .CreateLogger();

            var coreEventLogger = new SerilogCoreEvents(logger);

            //configure network transport provider


            Action <ISimpleMessageHandlingConfigBuilder> messageHandlingConfigurator =
                c => c.HandleMessage <RoomEvent>(OnRoomEvent);

            //Console.WriteLine("Connect to");

            Console.WriteLine("Enter how many clients to run simultaneously");
            var clientCount = int.Parse(Console.ReadLine());

            string roomName = Guid.NewGuid().ToString();


            for (int i = 0; i < clientCount; i++)
            {
                var transport = new LidgrenNetProvider(
                    new NetPeerConfiguration("Public")
                {
                    ConnectionTimeout = 30
                },
                    new SerilogLidgrenEvents(logger));
                var config = new NetNodeConfig {
                    SendTimeoutSec = 30, ConnectTimeoutSec = 30
                };
                var node = new ClientNode(
                    //new[] { "127.0.0.1:20001" },

                    new[] { "rurounisfcluster.westeurope.cloudapp.azure.com:20001" },
                    transport, coreEventLogger, messageSerializer, messageHandlingConfigurator, config: config);

                try
                {
                    node.Start();
                    node.ExecuteChatUserFlow(roomName).Wait();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.ToString());
                }
            }

            Thread.Sleep(-1);
        }
Пример #25
0
 public static void GetCurrentChain(ClientNode node)
 {
     if (Instance.MasterNodes.Count != 0)
     {
         foreach (Block block in Instance.MasterNodes[0].Blocks)
         {
             node.AddBlock(block.Clone());
         }
     }
 }
Пример #26
0
    public ClientWorld(WorldSettings worldSettings, ClientWorldSettings clientWorldSettings)
    {
        _worldSettings = worldSettings;
        _settings      = clientWorldSettings;

        _networkNode = new ClientNode(_worldSettings.commonNodeSettings, _settings.clientNodeSettings);

        _clientRoom = null;
        _avatar     = null;
    }
Пример #27
0
        static void Main(string[] args)
        {
            ClientNode client = new ClientNode();
            string     id     = client.SpawnNewJob("micmax93", "TestJob",
                                                   @"F:\workspace\MapReduce.Net\WordCount\bin\Debug\WordCount.WcMapReduce.dll",
                                                   @"F:\workspace\MapReduce.Net\WordCount\bin\Debug\in\",
                                                   @"F:\workspace\MapReduce.Net\WordCount\bin\Debug\out.txt");

            Console.WriteLine(id);
        }
Пример #28
0
	//发送下一个fragment和下一个队列中的packet。返回下一个消息可以被发送的毫秒数(基于收到的客户端帧率)
	//如果没有发送包,就返回-1
	private int SVNetChanTransmitNextFragment(ClientNode cl){
		if(cl.netChan.unsentFragments){
			CNetwork_Server.Instance.NetChanTransmitNextFrame(ref cl.netChan);
			return RateMsec(cl);
		}else if(!cl.netChanQueue.IsEmpty){
			SVNetChanTransmitNextFragment(cl);
			return RateMsec(cl);
		}
		return -1;
	}
        static void Main(string[] args)
        {
            //configure serialization
            var messageSerializer = new ProtobufMessageSerializer(typeof(Message).Assembly, typeof(JoinRoom).Assembly);
            
            var logger = new LoggerConfiguration()
                .ConfigureMOUSETypesDestructure()
                .MinimumLevel.Error()
                .WriteTo.ColoredConsole()
                .CreateLogger();
            
            var coreEventLogger = new SerilogCoreEvents(logger);

            //configure network transport provider
            

            Action<ISimpleMessageHandlingConfigBuilder> messageHandlingConfigurator =
                c => c.HandleMessage<RoomEvent>(OnRoomEvent);

            //Console.WriteLine("Connect to");

            Console.WriteLine("Enter how many clients to run simultaneously");
            var clientCount = int.Parse(Console.ReadLine());

            string roomName = Guid.NewGuid().ToString();


            for (int i = 0; i < clientCount; i++)
            {
                var transport = new LidgrenNetProvider(
                    new NetPeerConfiguration("Public")
                    {
                        ConnectionTimeout = 30
                    },
                    new SerilogLidgrenEvents(logger));
                var config = new NetNodeConfig { SendTimeoutSec = 30, ConnectTimeoutSec = 30 };
                var node = new ClientNode(
                //new[] { "127.0.0.1:20001" },

                new[] { "rurounisfcluster.westeurope.cloudapp.azure.com:20001" },
                transport, coreEventLogger, messageSerializer, messageHandlingConfigurator, config: config);

                try
                {
                    node.Start();
                    node.ExecuteChatUserFlow(roomName).Wait();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.ToString());
                }
            }

            Thread.Sleep(-1);
        }
Пример #30
0
	private void BotFreeClient(int clientNum){
		if(clientNum < 0 || clientNum >= CConstVar.maxClient){
			CLog.Error("SV BotFreeClient: bad clientNum: {0}", clientNum);
			return;
		}

		ClientNode cl = clients[clientNum];
		cl.state = ClientState.FREE;
		cl.name = "";
		if(cl.gEntity != null){
			cl.gEntity.r.svFlags &= ~SVFlags.BOT;
		}
	}
Пример #31
0
        public static void HandlePacket(ClientNode client, IPacket packet)
        {
            Type packetType = packet.GetType();

            if (packetType == typeof(IdentificationPacket))
            {
                CommandHandler.HandleCommand(client, (IdentificationPacket)packet);
            }
            else if (packetType == typeof(StringMessagePacket))
            {
                CommandHandler.HandleCommand(client, (StringMessagePacket)packet);
            }
        }
Пример #32
0
 public void Open(IPEndPoint[] endpoints, Action<Connection> connectionInitializer = null)
 {
     if(endpoints== null || endpoints.Length == 0) throw new ArgumentNullException("endpoints");
     
     nodes = new ClientNode[endpoints.Length];
     EventHandler clientClosed = ClientClosed;
     for(int i = 0 ; i < endpoints.Length ; i++)
     {
         var node = new ClientNode(this, endpoints[i]);
         node.Closed += clientClosed;
         nodes[i] = node;
         Exception ex = node.TryOpen(connectionInitializer);
         if(ex != null)
         {
             OnConnectFailed(node.EndPoint, ex);
             Trace.WriteLine(ex.Message);
         }
     }
     UpdateActiveNodeCount();
     timer = new Timer(Heartbeat, null, PollFrequency, PollFrequency);
 }
Пример #33
0
        public void Open(IPEndPoint endpoint, Action<Connection> connectionInitializer = null)
        {
            if (endpoint == null) throw new InvalidOperationException("No EndPoint specified");

            if (node != null) throw new InvalidOperationException("Already opened");

            var tmp = new ClientNode(this, endpoint);
            try
            {
                Exception ex;
                if ((ex = tmp.TryOpen(connectionInitializer)) != null)
                {
                    throw ex;
                }
                else if (Interlocked.CompareExchange(ref node, tmp, null) == null)
                {
                   tmp = null;
                }
            } finally
            {
                if (tmp != null) tmp.Close();
            }
        }