Пример #1
0
        private void InitMainServer()
        {
            main = new ClientNetworkMangerEx();
            var socket = new Plugins.Network.WebSocketClient();

            socket.Setup("47.100.28.149", 8730);
            var serializer = new Plugins.ProtoSerializer();

            serializer.getTypeFunc = (name) => { return(Type.GetType(name)); };
            serializer.LoadProtoNum(typeof(Message.ProtoNum));
            main.Init(socket, serializer);
            Debug.Log("初始化网络连接(主服) [{0}]".FormatStr(socket.address));
        }
Пример #2
0
        public NetworkManager()
        {
            main = new ClientNetworkMangerEx(new WebSocketClient(), new ProtoSerializer());

            battle = new ClientNetworkMangerEx(new WebSocketClient(), new ProtoSerializer());
        }
Пример #3
0
 private void InitBattleServer()
 {
     battle = new ClientNetworkMangerEx();
 }