private void InitMainServer() { main = new ClientNetworkMangerEx(); var socket = new Plugins.Network.WebSocketClient(); socket.Setup("47.100.28.149", 8730); var serializer = new Plugins.ProtoSerializer(); serializer.getTypeFunc = (name) => { return(Type.GetType(name)); }; serializer.LoadProtoNum(typeof(Message.ProtoNum)); main.Init(socket, serializer); Debug.Log("初始化网络连接(主服) [{0}]".FormatStr(socket.address)); }
public NetworkManager() { main = new ClientNetworkMangerEx(new WebSocketClient(), new ProtoSerializer()); battle = new ClientNetworkMangerEx(new WebSocketClient(), new ProtoSerializer()); }
private void InitBattleServer() { battle = new ClientNetworkMangerEx(); }