Пример #1
0
        private void ClientLeftCallback(ClientLeftMessage msg, float travelTime)
        {
            //Remove all players added by this client
            List <MatchPlayer> playersToRemove = players.Where(a => a.ClientGuid == msg.ClientGuid).ToList();

            foreach (MatchPlayer player in playersToRemove)
            {
                PlayerLeftCallback(new PlayerLeftMessage(player.ClientGuid, player.CtrlType), travelTime);
            }
            //Remove the client
            clients.RemoveAll(a => a.Guid == msg.ClientGuid);
        }
Пример #2
0
 private void ClientLeftCallback(ClientLeftMessage msg, float travelTime)
 {
     //Find and remove all RacePlayers associated with players from this client
     //TODO: Find some way to still have the player in the race, although disabled - so that players leaving while finished don't just disappear
     foreach (RacePlayer racePlayer in players.ToList())
     {
         if (racePlayer.AssociatedMatchPlayer != null && racePlayer.AssociatedMatchPlayer.ClientGuid == msg.ClientGuid)
         {
             racePlayer.Destroy();
             players.Remove(racePlayer);
         }
     }
 }