private void OnFlatBuffersDataCacheUpdated(string name, System.ArraySegment <byte> buffer) { ClientDataUtil.OnFlatBuffersEntityUpdated(name, buffer); #region 强制回收GC System.GC.Collect(System.GC.MaxGeneration, System.GCCollectionMode.Forced); System.GC.WaitForPendingFinalizers(); System.GC.Collect(); #endregion }
private void OnFlatBuffersUpdated(FlatBuffers.ByteBuffer buffer) { ClientDataUtil.OnFlatBuffersUpdated(buffer); #region 强制回收GC System.GC.Collect(System.GC.MaxGeneration, System.GCCollectionMode.Forced); System.GC.WaitForPendingFinalizers(); System.GC.Collect(); #endregion }
public override IEnumerator Start() { GameStateDownload.LogWithTime("LTGameStateLogin.Start=====>"); if (ILRDefine.IS_FX) { if (!GameEngine.Instance.TextureDic.ContainsKey(GameEngine.Instance.LoginBGPath)) { yield return(GameEngine.Instance.SetStreamingAssetsBG(GameEngine.Instance.LoginBGPath)); } if (!GameEngine.Instance.TextureDic.ContainsKey(GameEngine.Instance.BrandPath)) { yield return(GameEngine.Instance.SetStreamingAssetsBG(GameEngine.Instance.BrandPath)); } } else if (Application.identifier.Equals("com.mkhx.xinkuai")) { if (!GameEngine.Instance.TextureDic.ContainsKey(GameEngine.Instance.BrandPath)) { yield return(GameEngine.Instance.SetStreamingAssetsBG(GameEngine.Instance.BrandPath)); } } // wait network available #region wait network available while (Application.internetReachability == NetworkReachability.NotReachable) { yield return(GameEngine.Instance.StartCoroutine(ShowLoadingScreen())); yield return(GameEngine.Instance.StartCoroutine(ShowNetworkRetryDialog())); } #endregion // load LoginUI yield return(GameEngine.Instance.StartCoroutine(LoadLoginUI())); UIStack.Instance.ForceHideLoadingScreen(); LoadingSpinner.Destroy(); GameObject obj = GameObject.Find("DownloadHudUI"); if (obj != null) { GameObject.Destroy(obj); } //清除表数据 ClientDataUtil.OnResetTemplateManager(); //清datalookup缓存 DataLookupsCache.Instance.ClearCache(); GameEngine.Instance.LoginListener.ResolveMHLoginEvent += OnResolveMHLoginEvent; GameEngine.Instance.LoginListener.LoginEvent += OnLogin; GameEngine.Instance.LoginListener.LoginFailedEvent += OnLoginFailed; GameEngine.Instance.LoginListener.UpdateEvent += OnUpdateRequired; LoginManager.Instance.LoginExtraListener.ResolveAuthenticatorsEvent += OnResolveAuthenticators; LoginManager.Instance.LoginExtraListener.ResolveMultipleAuthenticatorsEvent += OnResolveMultipleAuthenticators; LoginManager.Instance.LoginExtraListener.AuthorizedEvent += OnAuthorized; LoginManager.Instance.Api.ErrorHandler += OnApiError; //设置音效 AudioManager.Initialize(); //预加载主场景摄像机 GlobalCameraData.LoadCameraData(GlobalCameraData.CAMPAIGN_VIEW_CAMERA); yield return(new WaitForSeconds(0.2f));//等待小段时间防止花屏 Enumerate(); GameStateDownload.LogWithTime("<=====LTGameStateLogin.Start"); }