private void OnDisconnect( ) { try { serverSocket.Close( ); connectionState = ClientConnStatus.Disconnected; } catch (Exception e) { Debug.Log("[Client:OnDisconnect] Error on disconnect: " + e); } }
private void OnConnect(IAsyncResult ar) { try { serverSocket.EndConnect(ar); connectionState = ClientConnStatus.Connected; } catch (Exception e) { Debug.Log(e); } }