public static void Start() { while (Properties.Settings.Default.weaponspammer) { Thread.Sleep(10); if (!LocalPlayer.InGame) { continue; } if (LocalPlayer.Health <= 0) { continue; } if (Structs.SpamWeaponList.Contains(LocalPlayer.ActiveWeapon)) { if (LocalPlayer.ActiveWeapon == 64 || LocalPlayer.ActiveWeapon == 262208) { Memory.Write <int>(Memory.Client + signatures.dwForceAttack, 5); Thread.Sleep(100); Memory.Write <int>(Memory.Client + signatures.dwForceAttack, 4); Thread.Sleep(100); } else { ClientCMD.Exec("+attack2"); Thread.Sleep(10); ClientCMD.Exec("-attack2"); } } } ClientCMD.Exec("-attack2"); }
public static void ChangeName(string name) { ConVar nick = new ConVar("name"); nick.ClearCallbacks(); ClientCMD.Exec("name \"" + name + "\""); }
public static void Start() { if (Settings.userSettings.MiscSettings.ChatSpammer) { Random r = new Random(); int t = r.Next(0, 9); switch (t) { case 0: ClientCMD.Exec("say Get Mediocre, Go Euphoric."); break; case 1: ClientCMD.Exec("say Darc Euphoira, an alright C# External Cheat."); break; case 2: ClientCMD.Exec("say Get Mediocre, Get Darc Euphoria."); break; case 3: ClientCMD.Exec("say Don't cry if I kill you. It's just a good gaming chair."); break; case 4: ClientCMD.Exec("say If you say Darc Euphoria is shit, I won't argue, cause it is."); break; case 5: ClientCMD.Exec("say Phansea owns Darc Euphoria and me."); break; case 6: ClientCMD.Exec("say Why you mad? Is it because I rejected your confession?"); break; case 7: ClientCMD.Exec("say If you kill me it's luck."); break; case 8: ClientCMD.Exec("say If I kill you it's because you suck."); break; default: break; } Thread.Sleep(20); } }
public static void Start() { while (true) { Thread.Sleep(50); if (!Properties.Settings.Default.doorspammer) { continue; } if (!LocalPlayer.InGame) { continue; } if (LocalPlayer.Health <= 0) { continue; } while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.doorspammerKey) & 0x8000) != 0) { ClientCMD.Exec("+use"); // I did not add this to LocalPlayer to avoid delay. But i dont try, maybe this will not happen lol Thread.Sleep(15); ClientCMD.Exec("-use"); Thread.Sleep(15); } } }
public static void StealName(int id) { ConVar nick = new ConVar("name"); nick.ClearCallbacks(); ClientCMD.Exec("name \" " + new Entity(id).Name2 + " \""); }
public static void InstantChange() { ConVar nick = new ConVar("name"); nick.ClearCallbacks(); ClientCMD.Exec("name \"\n\xAD\xAD\xAD\""); }
public static void LoadMap(string MapPath) { if (File.Exists(MapPath) && Local.ActiveWeapon.WeaponID != -1) { Local.bspMap = new BSPFile(MapPath); ClientCMD.Exec(string.Format("clear; echo Map File {0} Loaded!", Local.MapName)); } }
public static void LoadMap(string MapPath) { if (File.Exists(MapPath) && Local.ActiveWeapon.WeaponID != -1) { Local._bsp = new Euphoric.BspParsing.BSP(MapPath); ClientCMD.Exec(String.Format("clear; echo Map File {0} Loaded!", Local._bsp.FileName)); } }
public static void ChatCleaner() { while (Properties.Settings.Default.chatcleaner) { Thread.Sleep(100); ClientCMD.Exec("say \"﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽\""); } }
public static void Start() { while (true) { Thread.Sleep(10); if (!Properties.Settings.Default.perfectnade) { continue; } if (!Engine.InGame) { continue; } var lp = new LocalPlayer(); if (lp.Ptr == IntPtr.Zero) { continue; } if (lp.Health <= 0) { continue; } if (lp.ViewAngle.X != -89f) { continue; } if (lp.ActiveWeapon.Id != 44) { continue; } if (lp.Velocity.Length > 3) { continue; } if ((WinAPI.GetAsyncKeyState(0x02) & 0x8000) != 0) { Thread.Sleep(800); if (!((WinAPI.GetAsyncKeyState(0x02) & 0x8000) != 0)) { continue; } ClientCMD.Exec("+attack"); Thread.Sleep(80); ClientCMD.Exec("-attack2"); Thread.Sleep(1); ClientCMD.Exec("-attack"); } } }
public static void Start() { while (true) { Thread.Sleep(10); if (!Properties.Settings.Default.perfectnade) { continue; } if (!LocalPlayer.InGame) { continue; } if (LocalPlayer.Health <= 0) { continue; } if (LocalPlayer.ViewAngle.x != -89) { continue; } if (LocalPlayer.ActiveWeapon != 44) { continue; } if (LocalPlayer.Speed > 3) { continue; } if ((DllImport.GetAsyncKeyState(0x02) & 0x8000) != 0) { Thread.Sleep(800); if (!((DllImport.GetAsyncKeyState(0x02) & 0x8000) != 0)) { continue; } ClientCMD.Exec("+attack"); Thread.Sleep(80); ClientCMD.Exec("-attack2"); Thread.Sleep(1); ClientCMD.Exec("-attack"); } } }
public static void RceMem() { Random rnd = new Random(); while (Properties.Settings.Default.chatcleaner) { Thread.Sleep(100); string mem = String.Format("{0}:{1}:{2}:{3}:{4}:{5}:{6}:{7} pwned 0_o", rnd.Next(100), rnd.Next(100), rnd.Next(100), rnd.Next(100), rnd.Next(100), rnd.Next(100), rnd.Next(100), rnd.Next(100)); ClientCMD.Exec("say \"" + mem + "\""); } }
public static void Start() { while (Properties.Settings.Default.weaponspammer) { Thread.Sleep(10); if (!Engine.InGame) { continue; } var lp = new LocalPlayer(); if (lp.Ptr == IntPtr.Zero) { continue; } if (lp.Health <= 0) { continue; } var weapon = lp.ActiveWeapon.Id; if (Structs.SpamWeaponList.Contains(weapon)) { if (weapon == 64 || weapon == 262208) { Memory.Write <int>(Memory.Client + Signatures.dwForceAttack, 5); Thread.Sleep(100); Memory.Write <int>(Memory.Client + Signatures.dwForceAttack, 4); Thread.Sleep(100); } else { ClientCMD.Exec("+attack2"); Thread.Sleep(10); ClientCMD.Exec("-attack2"); } } } ClientCMD.Exec("-attack2"); }
public static void MoveClearY() { ClientCMD.Exec("-moveright"); Thread.Sleep(1); ClientCMD.Exec("-moveleft"); }
public static void MoveForward() { ClientCMD.Exec("+forward"); }
public static void MoveClearX() { ClientCMD.Exec("-forward"); }
public static void VoteKick(int id) { //ConVar vote = new ConVar("vote"); //vote.ClearCallbacks(); ClientCMD.Exec("callvote kick " + id); }