public static int get_Turn(IntPtr l) { int result; try { ClientBattle.LogDataActorMove logDataActorMove = (ClientBattle.LogDataActorMove)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, logDataActorMove.Turn); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientBattle.LogDataActorMove o = new ClientBattle.LogDataActorMove(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Type(IntPtr l) { int result; try { ClientBattle.LogDataActorMove logDataActorMove = (ClientBattle.LogDataActorMove)LuaObject.checkSelf(l); string type; LuaObject.checkType(l, 2, out type); logDataActorMove.Type = type; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ToPos(IntPtr l) { int result; try { ClientBattle.LogDataActorMove logDataActorMove = (ClientBattle.LogDataActorMove)LuaObject.checkSelf(l); GridPosition toPos; LuaObject.checkValueType <GridPosition>(l, 2, out toPos); logDataActorMove.ToPos = toPos; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_HeroId(IntPtr l) { int result; try { ClientBattle.LogDataActorMove logDataActorMove = (ClientBattle.LogDataActorMove)LuaObject.checkSelf(l); int heroId; LuaObject.checkType(l, 2, out heroId); logDataActorMove.HeroId = heroId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }