public static int get_m_heroHp(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActTerrainHit.m_heroHp);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int get_m_damageNumberType(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushEnum(l, (int)clientActorActTerrainHit.m_damageNumberType);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTerrainHit o = new ClientActorActTerrainHit();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_terrainInfo(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l);
            ConfigDataTerrainInfo    terrainInfo;
            LuaObject.checkType <ConfigDataTerrainInfo>(l, 2, out terrainInfo);
            clientActorActTerrainHit.m_terrainInfo = terrainInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_damageNumberType(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l);
            DamageNumberType         damageNumberType;
            LuaObject.checkEnum <DamageNumberType>(l, 2, out damageNumberType);
            clientActorActTerrainHit.m_damageNumberType = damageNumberType;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_soldierHpModify(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l);
            int soldierHpModify;
            LuaObject.checkType(l, 2, out soldierHpModify);
            clientActorActTerrainHit.m_soldierHpModify = soldierHpModify;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }