public static int get_m_heroHp(IntPtr l) { int result; try { ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActTerrainHit.m_heroHp); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_damageNumberType(IntPtr l) { int result; try { ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)clientActorActTerrainHit.m_damageNumberType); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActTerrainHit o = new ClientActorActTerrainHit(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_terrainInfo(IntPtr l) { int result; try { ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l); ConfigDataTerrainInfo terrainInfo; LuaObject.checkType <ConfigDataTerrainInfo>(l, 2, out terrainInfo); clientActorActTerrainHit.m_terrainInfo = terrainInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_damageNumberType(IntPtr l) { int result; try { ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l); DamageNumberType damageNumberType; LuaObject.checkEnum <DamageNumberType>(l, 2, out damageNumberType); clientActorActTerrainHit.m_damageNumberType = damageNumberType; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_soldierHpModify(IntPtr l) { int result; try { ClientActorActTerrainHit clientActorActTerrainHit = (ClientActorActTerrainHit)LuaObject.checkSelf(l); int soldierHpModify; LuaObject.checkType(l, 2, out soldierHpModify); clientActorActTerrainHit.m_soldierHpModify = soldierHpModify; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }