/// <summary> /// 取消某一类型消息的注册 /// </summary> /// <param name="eventType"></param> public void UnRegister(Client.GameEventID eventType) { if (eventDic.ContainsKey(eventType)) { eventDic.Remove(eventType); } }
/// <summary> /// 分发消息 /// </summary> /// <param name="eventType">小心类型</param> public void Dispatch(Client.GameEventID eventType, object data = null) { UIGlobalEventDelegate eventDlg = null; if (eventDic.TryGetValue(eventType, out eventDlg) && null != eventDlg) { eventDlg.Invoke(eventType, data); } }
/// <summary> /// 取消注册某一小心类型的单个回调 /// </summary> /// <param name="eventType"></param> /// <param name="callback"></param> public void UnRegister(Client.GameEventID eventType, UIGlobalEventDelegate callback) { if (null == callback) { return; } UIGlobalEventDelegate eventDlg = null; eventDic.TryGetValue(eventType, out eventDlg); if (null != eventDlg) { eventDlg -= callback; eventDic[eventType] = eventDlg; } }