private void createCameraPointsToolStripMenuItem_Click(object sender, EventArgs e) { var p = new Client.Game.Map.Point { Translation = worldView.Scene.Camera.Position }; p.EditorCreateNewName(worldView.Scene, "CameraPosition"); CurrentMap.StaticsRoot.AddChild(p); var l = new Client.Game.Map.Point { Translation = ((Graphics.LookatCamera)worldView.Scene.Camera).Lookat }; l.EditorCreateNewName(worldView.Scene, "CameraLookat"); CurrentMap.StaticsRoot.AddChild(l); }