public override void Unload() { finalizedRegisterCompat = false; ShaderManager.Unload(); ClickerSystem.Unload(); ClickEffect.Unload(); ClickerInterfaceResources.Unload(); AutoClickKey = null; mod = null; }
public override void Unload() { finalizedRegisterCompat = false; ShaderManager.Unload(); ClickerSystem.Unload(); ClickEffect.Unload(); NetHandler.Unload(); ClickerInterfaceResources.Unload(); AutoClickKey = null; AimAssistKey = null; BossBuffImmunity = null; mod = null; }
public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers) { ClickerInterfaceResources.AddDrawLayers(layers); //Remove Mouse Cursor if (Main.cursorOverride == -1 && ClickerConfigClient.Instance.ShowCustomCursors) { Player player = Main.LocalPlayer; if (ClickerCursor.CanDrawCursor(player.HeldItem)) { for (int i = 0; i < layers.Count; i++) { if (layers[i].Name.Equals("Vanilla: Cursor")) { layers.RemoveAt(i); break; } } } } }
private void LoadClient() { ShaderManager.Load(); ClickerInterfaceResources.Load(); }
public override void UpdateUI(GameTime gameTime) { _lastUpdateUIGameTime = gameTime; ClickerInterfaceResources.Update(gameTime); }