public override void UpdateAccessory(Player player, bool hideVisual)
        {
            //Use these methods to adjust clicker class related variables (treat them like player.meleeDamage etc.)
            //Only a small sample here
            //If you use VS, just mouseover the method name to see what it does
            ClickerCompat.SetDamageAdd(player, 0.2f);
            ClickerCompat.SetClickerBonusAdd(player, 1);

            //Enables the special effect of the "Glass Of Milk" accessory
            ClickerCompat.SetAccessory(player, "GlassOfMilk");

            //Enabled the click effect given by Chocolate Chip
            //You can use Clicker Classes base effects (you can find them in the source code), or your own ones
            ClickerCompat.EnableClickEffect(player, "ClickerClass:ChocolateChip");

            //How to check if an effect is enabled for the player
            bool hasChocolateChip = ClickerCompat.HasClickEffect(player, "ClickerClass:ChocolateChip");

            //Makes the radius go in a wave motion from 0 to 100 additional pixels
            float fluct = 1f + (float)Math.Sin(2 * Math.PI * (Main.GameUpdateCount % 60) / 60f);

            ClickerCompat.SetClickerRadiusAdd(player, fluct / 2);
        }
Пример #2
0
        public override bool Shoot(Item item, Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
        {
            ClickerAddonPlayer clickerPlayer = player.GetModPlayer <ClickerAddonPlayer>();

            if (ClickerCompat.IsClickerWeapon(item))
            {
                Mod clickerClass = ModLoader.GetMod("ClickerClass");

                //ClickerPlayer clickerPlayer = player.GetModPlayer<ClickerPlayer>();
                //ClickerAddonPlayer modPlayer = player.GetModPlayer<ClickerAddonPlayer>();

                /*if (skillDelay > 0)
                 * {
                 *      skillDelay--;
                 * }*/
                if (player.altFunctionUse == 2)
                {
                    if (clickerPlayer.setAbilityDelayTimer == 0)
                    {
                        if (clickerPlayer.cloneMice)
                        {
                            bool canTeleport = false;
                            if (!ClickerCompat.HasClickEffect(player, "PhaseReach"))
                            {
                                if (Vector2.Distance(Main.MouseWorld, player.Center) < ClickerCompat.GetClickerRadius(player) * 100 && Collision.CanHitLine(new Vector2(player.Center.X, player.Center.Y - 12), 1, 1, Main.MouseWorld, 1, 1))
                                {
                                    canTeleport = true;
                                }
                            }
                            else
                            {
                                canTeleport = true;
                            }
                            if (canTeleport)
                            {
                                Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 115);
                                Main.SetCameraLerp(0.1f, 0);
                                player.Center = Main.MouseWorld;
                                NetMessage.SendData(MessageID.PlayerControls, number: player.whoAmI);
                                player.fallStart = (int)(player.position.Y / 16f);
                                clickerPlayer.setAbilityDelayTimer = 60;
                                //skillDelay = 60;
                            }
                        }

                        /*else if(player.GetModPlayer<ClickerAddonPlayer>().cloneMotherboard)
                         * {
                         *      //Main.PlaySound(SoundID.Camera, Main.MouseWorld.X, Main.MouseWorld.Y, 0);
                         *      clickerPlayer.SetMotherboardRelativePosition(Main.MouseWorld);
                         *      player.GetModPlayer<ClickerAddonPlayer>().setAbilityDelayTimer = 60;
                         * }*/
                    }
                }
                if (ClickerCompat.GetClickAmount(player) % 5 == 0 && clickerPlayer.clickerCobaltSet)
                {
                    Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 24);
                    player.AddBuff(clickerClass.BuffType("Haste"), 300, false);
                    for (int i = 0; i < 15; i++)
                    {
                        int num6 = Dust.NewDust(player.position, 20, 20, 56, 0f, 0f, 150, default(Color), 1.25f);
                        Main.dust[num6].noGravity = true;
                        Main.dust[num6].velocity *= 0.75f;
                        int  num7 = Main.rand.Next(-50, 51);
                        int  num8 = Main.rand.Next(-50, 51);
                        Dust dust = Main.dust[num6];
                        dust.position.X = dust.position.X + (float)num7;
                        Dust dust2 = Main.dust[num6];
                        dust2.position.Y           = dust2.position.Y + (float)num8;
                        Main.dust[num6].velocity.X = -(float)num7 * 0.075f;
                        Main.dust[num6].velocity.Y = -(float)num8 * 0.075f;
                    }
                }

                if (clickerPlayer.clonePrecursor)
                {
                    Projectile.NewProjectile(Main.MouseWorld.X, Main.MouseWorld.Y, 0f, 0f, clickerClass.ProjectileType("PrecursorPro"), (int)(damage * 0.25f), knockBack, player.whoAmI);
                }

                if (ClickerCompat.GetClickAmount(player) % 100 == 0 && clickerPlayer.cloneOverclock)
                {
                    Main.PlaySound(SoundID.Item, (int)Main.MouseWorld.X, (int)Main.MouseWorld.Y, 94);
                    player.AddBuff(clickerClass.BuffType("OverclockBuff"), 180, false);
                    for (int i = 0; i < 25; i++)
                    {
                        int num6 = Dust.NewDust(player.position, 20, 20, 90, 0f, 0f, 150, default(Color), 1.35f);
                        Main.dust[num6].noGravity = true;
                        Main.dust[num6].velocity *= 0.75f;
                        int  num7 = Main.rand.Next(-50, 51);
                        int  num8 = Main.rand.Next(-50, 51);
                        Dust dust = Main.dust[num6];
                        dust.position.X = dust.position.X + (float)num7;
                        Dust dust2 = Main.dust[num6];
                        dust2.position.Y           = dust2.position.Y + (float)num8;
                        Main.dust[num6].velocity.X = -(float)num7 * 0.075f;
                        Main.dust[num6].velocity.Y = -(float)num8 * 0.075f;
                    }
                }
                if (clickerPlayer.diceEffect && Main.rand.NextBool(10))
                {
                    Projectile.NewProjectile(Main.MouseWorld.X, Main.MouseWorld.Y, 0f, 0f, clickerClass.ProjectileType("ClickDamage"), damage, knockBack, player.whoAmI);
                }

                /*if(clickerPlayer.ataxiaCapsuit && Main.rand.NextBool(4))
                 * {
                 *      Mod calamity = ModLoader.GetMod("CalamityMod");
                 *      Vector2 vec1 = Main.MouseWorld;
                 *      int num1 = 50;
                 *      Vector2 vec2 = new Vector2(Main.rand.Next(-num1, num1), Main.rand.Next(-num1, num1));
                 *      Projectile.NewProjectile(vec1, vec2, calamity.ProjectileType("AtaxiaHealOrb"), damage, knockBack, player.whoAmI);
                 * }*/
                return(false);
            }
            return(base.Shoot(item, player, ref position, ref speedX, ref speedY, ref type, ref damage, ref knockBack));
        }