Пример #1
0
 // Initialization
 private void Start()
 {
     questionText   = this.gameObject.GetComponentInChildren <Text>();
     generatorClick = this.gameObject.GetComponent <ClickOnGenerator>();
     kotoTowerClick = GameObject.FindGameObjectWithTag("Koto Tower").GetComponent <ClickOnKotoTower>();
     isStartTiming  = false;
     timer          = 0;
 }
Пример #2
0
    // Drawing all possible grid to place trap
    private void Start()
    {
        kotoTower = GameObject.FindGameObjectWithTag("Koto Tower").GetComponent <ClickOnKotoTower>();
        generator = GameObject.FindGameObjectWithTag("Generator").GetComponent <ClickOnGenerator>();

        foreach (ButtonChangeColor button in buttons)
        {
            button.disable();
        }
        StartCoroutine(lateDraw(0.3f));
    }
Пример #3
0
    // initialization
    private void Start()
    {
        GameEvents.current.onTowerOrTrapBuild += cancel;

        buttons    = this.gameObject.GetComponentsInChildren <Button>();
        rect       = this.gameObject.GetComponent <RectTransform>();
        moveUiComp = this.gameObject.GetComponent <MoveUIComponent>();
        kotoTower  = GameObject.FindGameObjectWithTag("Koto Tower").GetComponent <ClickOnKotoTower>();
        generator  = GameObject.FindGameObjectWithTag("Generator").GetComponent <ClickOnGenerator>();

        this.gameObject.SetActive(false);
    }
    // Start is called before the first frame update
    void Start()
    {
        rectTransform  = this.GetComponent <RectTransform>();
        maxX           = rectTransform.rect.width;
        maxY           = rectTransform.rect.height;
        generatorClick = this.gameObject.GetComponentInParent <ClickOnGenerator>();
        kotoTowerClick = this.gameObject.GetComponentInParent <ClickOnKotoTower>();

        //event
        GameEvents.current.onCloseKotoTowerBalloonBox += OnCloseKotoTowerBalloonBox;
        GameEvents.current.onOpenKotoTowerBalloonBox  += OnOpenKotoTowerBalloonBox;
        GameEvents.current.onCloseGeneratorBalloonBox += OnCloseGeneratorBalloonBox;
        GameEvents.current.onOpenGeneratorBalloonBox  += OnOpenGeneratorBalloonBox;
    }
Пример #5
0
 // initialization
 private void Start()
 {
     kotoTower = GameObject.FindGameObjectWithTag("Koto Tower").GetComponent <ClickOnKotoTower>();
     generator = GameObject.FindGameObjectWithTag("Generator").GetComponent <ClickOnGenerator>();
 }