Пример #1
0
 void Message_Login_Result(TcpResponseLogin _mes)
 {
     if (_mes.result)
     {
         NetGlobal.Instance().userUid     = _mes.uid;
         NetGlobal.Instance().udpSendPort = _mes.udpPort;
         Debug.Log("登录成功~~~" + NetGlobal.Instance().userUid);
         ClearSceneData.LoadScene(GameConfig.mainScene);
     }
     else
     {
         Debug.Log("登录失败~~~");
         waitTip.SetActive(false);
     }
 }
Пример #2
0
 private void LoginCon_On_TCP_Message(MessageBuffer msg)
 {
     if (ServerToClientID.TcpResponseLogin == (ServerToClientID)msg.Id())
     {
         TcpResponseLogin _mes = ProtoTransfer.DeserializeProtoBuf3 <TcpResponseLogin>(msg);
         if (_mes.Result)
         {
             Debug.Log("登录成功~~~" + _mes.Uid);
             ClientService.GetSingleton().token = _mes.Token;
             //场景
             ClearSceneData.LoadScene(GameConfig.mainScene);
         }
         else
         {
             text.text = _mes.Reason;
             waitTip.SetActive(false);
         }
     }
 }
Пример #3
0
    void Message_Enter_Battle(PBBattle.TcpEnterBattle _mes)
    {
        BattleData.Instance.UpdateBattleInfo(_mes.randSeed, _mes.battleUserInfo);

        ClearSceneData.LoadScene(GameConfig.battleScene);
    }
Пример #4
0
 public void OnClickExit()
 {
     ClearSceneData.LoadScene(GameConfig.mainScene);
 }