private void clear_Click(object sender, EventArgs e) { ClearElements clearElements = new ClearElements(animations, effect.ImageNum, "CLEAR EFFECT ANIMATIONS..."); clearElements.ShowDialog(); // Update and reload UpdateAnimationBuffers(); LoadProperties(); }
private void clear_Click(object sender, EventArgs e) { ClearElements clearElements = new ClearElements(worldMaps, Index, "CLEAR WORLD MAPS..."); clearElements.ShowDialog(); if (clearElements.DialogResult == DialogResult.Cancel) { return; } WorldMapsForm.LoadProperties(); }
private void clear_Click(object sender, EventArgs e) { var clearElements = new ClearElements(animations, Sprite.ImageNum, "CLEAR SPRITE ANIMATIONS..."); clearElements.ShowDialog(); if (clearElements.DialogResult == DialogResult.Cancel) { return; } foreach (var animation in animations) { animation.WriteToBuffer(); } LoadProperties(); }
private void clear_Click(object sender, EventArgs e) { byte[] oldTileset = Bits.Copy(tileset.Tileset_bytes); // var clearElements = new ClearElements(null, Index, "CLEAR BATTLEFIELD TILESETS..."); clearElements.ShowDialog(); if (clearElements.DialogResult == DialogResult.Cancel) { return; } LoadProperties(); // if (!Bits.Compare(oldTileset, tileset.Tileset_bytes)) { commandStack.Push(new TilesetEdit(tileset, oldTileset, this)); commandStack.Push(1); } }