public async Task <IHttpActionResult> PutClassification_Gamer(int id, Classification_Gamer classification_Gamer)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != classification_Gamer.ID)
            {
                return(BadRequest());
            }

            db.Entry(classification_Gamer).State = EntityState.Modified;

            try
            {
                await db.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!Classification_GamerExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(StatusCode(HttpStatusCode.NoContent));
        }
        public async Task <IHttpActionResult> GetClassification_Gamer(int id)
        {
            Classification_Gamer classification_Gamer = await db.Classification_Gamers.FindAsync(id);

            if (classification_Gamer == null)
            {
                return(NotFound());
            }

            return(Ok(classification_Gamer));
        }
        public async Task <IHttpActionResult> PostClassification_Gamer(Classification_Gamer classification_Gamer)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            db.Classification_Gamers.Add(classification_Gamer);
            await db.SaveChangesAsync();

            return(CreatedAtRoute("DefaultApi", new { id = classification_Gamer.ID }, classification_Gamer));
        }
        public async Task <IHttpActionResult> DeleteClassification_Gamer(int id)
        {
            Classification_Gamer classification_Gamer = await db.Classification_Gamers.FindAsync(id);

            if (classification_Gamer == null)
            {
                return(NotFound());
            }

            db.Classification_Gamers.Remove(classification_Gamer);
            await db.SaveChangesAsync();

            return(Ok(classification_Gamer));
        }